S&Bux
GameIdle tycoon with vending machines, real estate, stocks, and a casino, solo or with 20 friends.
S&Bux
Turn $5,000 and one vending machine into a sprawling business empire. Stock it, collect it, automate it — then move on to bigger things.
Start small. Get bigger. Stop never.
Tycoon
• Vending empire — Snacks, Drinks, Toys, and a Food Truck once you hit level 5. Three upgrade tracks per machine: auto-restocker, auto-collector, bulk supplier. Day/night cycles affect revenue, so plan your shifts.
• Workforce — Hire stockers, collectors, lemonade sellers, and food truck drivers. They work on the clock so you don't have to.
• Housing market — Buy studios, houses, and mansions from $30k to $2M. Take out mortgages. Find tenants with reliability scores between 50% and 99%. Evict the bad ones (it'll cost you).
• Stock market (unlocks at level 10) — Ten tickers with real volatility, mean reversion, and daily dividends. Your trades move the market.
• Casino — Plinko and slots, bets from $1 to $100,000. The house always wins.
Multiplayer
Up to 20 players per lobby. Built-in chat, shared world clock, and leaderboards by lifetime earnings and level. Play solo (it's a lobby of one) or build empires alongside friends.
Idle pacing
1 real-minute = 2 game-hours. 1 game-day = 12 real-minutes. Your progress saves automatically — close the game, come back tomorrow, your machines are still earning.
What you'll be doing
$5,000 → buy a vending machine → restock it, collect coins → hire someone to do that for you → buy another machine, and another → buy a house, rent it out → buy ten more houses → hit level 10, open a brokerage → blow it all on Plinko → start over, smarter.
Currently in active development. Expect bugs, balance changes, and new features. Feedback welcome.
Turn $5,000 and one vending machine into a sprawling business empire. Stock it, collect it, automate it — then move on to bigger things.
Start small. Get bigger. Stop never.
Tycoon
• Vending empire — Snacks, Drinks, Toys, and a Food Truck once you hit level 5. Three upgrade tracks per machine: auto-restocker, auto-collector, bulk supplier. Day/night cycles affect revenue, so plan your shifts.
• Workforce — Hire stockers, collectors, lemonade sellers, and food truck drivers. They work on the clock so you don't have to.
• Housing market — Buy studios, houses, and mansions from $30k to $2M. Take out mortgages. Find tenants with reliability scores between 50% and 99%. Evict the bad ones (it'll cost you).
• Stock market (unlocks at level 10) — Ten tickers with real volatility, mean reversion, and daily dividends. Your trades move the market.
• Casino — Plinko and slots, bets from $1 to $100,000. The house always wins.
Multiplayer
Up to 20 players per lobby. Built-in chat, shared world clock, and leaderboards by lifetime earnings and level. Play solo (it's a lobby of one) or build empires alongside friends.
Idle pacing
1 real-minute = 2 game-hours. 1 game-day = 12 real-minutes. Your progress saves automatically — close the game, come back tomorrow, your machines are still earning.
What you'll be doing
$5,000 → buy a vending machine → restock it, collect coins → hire someone to do that for you → buy another machine, and another → buy a house, rent it out → buy ten more houses → hit level 10, open a brokerage → blow it all on Plinko → start over, smarter.
Currently in active development. Expect bugs, balance changes, and new features. Feedback welcome.
101
Total Users
155
Total Sessions
2.6 days
Total Playtime
Global Statistics
9.0B
house_value
2.2K
houses_owned
-25,069,340,293,575,926,584,499,767,195,096,580,096
stocks_value
1.6e38
networth
1.9e38
money_earned
5.4e17
plinko_net
-51,621,641,419,504
slots_net
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
2m - 4m
1
16m - 32m
1
32m - 1.1h
1
34.1h - 68.3h
1
68.3h - 136.5h
2
0 recorded entries
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Discovering package leaderboards...
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Package ID:
255ping.s_bux
Created:
2026-05-10 01:35 UTC
Updated:
2026-05-11 04:29 UTC
Type:
game
Public:
Yes
Version:
237668
files:
117
Size:
1.8 MB
Engine Version:
25
Asset Version ID:
237668
Version Created:
2026-05-11 04:29 UTC
Hash:
1791301859
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 20 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Startup Scene:
scenes/minimal.scene
Map Select:
Unrestricted
237668
May 11, 2026
Beta-v0.8.0
237652
May 11, 2026
Beta-v0.7.4
237628
May 11, 2026
Beta-v0.7.3
237623
May 11, 2026
Beta-v0.7.2
237612
May 11, 2026
Beta-v0.7.1
237554
May 11, 2026
Beta-v0.7.0
237491
May 11, 2026
Beta-v0.6.0
237467
May 10, 2026
Beta-v0.5.2
237385
May 10, 2026
Beta-v0.5.1
237362
May 10, 2026
Beta-v0.5.0
Live API Passthrough & Removal Notice
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