ActionTimer
LibraryThis package provides a clean, updated interface for the community-standard Timer class.
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Action Timer
A high-performance, async timer utility for s&box. This package bridges the reliable community-standard
Timer class with the modern Scene System, providing both a robust C# API and a designer-friendly Component.Features
- Static & Component-Based: Use
Timer.Createin code or drop anActionTimercomponent onto a GameObject. - Async & Threaded: Built on
TaskandCancellationTokenfor non-blocking delays. - State Control: Pause, Resume, Stop, or Adjust active timers via unique string IDs.
- Visual Scripting: Trigger
GameObjectEventsorActionsdirectly from the Inspector.
Usage
1. The ActionTimer Component
Add the
ActionTimer component to any GameObject to trigger logic after a duration.- Duration: Time in seconds before the timer fires.
- Timer Loops: If checked, the timer restarts immediately after firing.
- Auto Start: If checked, the timer begins as soon as the component starts.
- Use Threading: Offloads the timer loop to a background thread.
- On Timer Elapsed: Hook up any method or event to fire when the time is up.
2. Static C# Methods
For pure code implementations, use the static
Timer class.Simple Delay
A "fire and forget" one-off delay.
C#
// Runs after 1 second on the main thread Timer.Simple( 1.0f, () => Log.Info( "Time is up!" ) ); // Runs on a background thread Timer.Simple( 1.0f, () => HeavyLogic(), threaded: true );
Managed Timer
Create a timer with an ID to track or manipulate it later.
C#
// Create a timer that repeats 10 times Timer.Create( "health_regen", 1.0f, 10, () => Player.Heal( 5 ) ); // Check if it exists if ( Timer.Exists( "health_regen" ) ) { Log.Info( $"Next tick in: {Timer.TimeLeft( "health_regen" )}" ); } // Pause or Stop it Timer.Pause( "health_regen" ); Timer.Remove( "health_regen" );
API Reference
MethodDescription
Simple( delay, func, threaded ) | Fire and forget one-time delay.Create( id, delay, reps, func, threaded ) | Create a tracked timer (reps: 0 = infinite).Remove( id ) | Stops and disposes of a timer immediately.Adjust( id, delay, reps, func ) | Change timer parameters on the fly.Pause( id ) / UnPause( id ) | Suspends or resumes a timer.TimeLeft( id ) | Returns float seconds remaining in current cycle.RepsLeft( id ) | Returns remaining repetition count.Credits
Based on the sbox-timer-lib originally maintained by the sbox.Community. Updated and wrapped for the Scene System by Farawayrobot.
If you would like to support more of my work you can subscribe at my Patreon: https://www.patreon.com/FarawayRobot
Or want to leave me a tip? You can do so at https://ko-fi.com/farawayrobot
Based on the sbox-timer-lib originally maintained by the sbox.Community. Updated and wrapped for the Scene System by Farawayrobot.
If you would like to support more of my work you can subscribe at my Patreon: https://www.patreon.com/FarawayRobot
Or want to leave me a tip? You can do so at https://ko-fi.com/farawayrobot
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Package ID:
actuallyrobots.actaullyrobots
Created:
2026-04-13 18:31 UTC
Updated:
2026-04-14 04:23 UTC
Type:
library
Public:
Yes
Version:
198386
files:
10
Size:
0.0 MB
Engine Version:
25
Asset Version ID:
198386
Version Created:
2026-04-14 04:23 UTC
Hash:
772768378861244245
Manifest: Open manifest
more_horiz Additional Properties
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Release","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
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