Skill Issue
A rogue-like survivor where every run is a chaotic mess of cursed loot, overpowered weapons, and escalating hordes.
favorite242favorites
thumb_up131upvotes
thumb_down33downvotes
hard_drive
104 MB
folder
901 files
build
Engine v25
About This Package
Die. Blame your build. Try again.
A rogue-like survivor where you fight through infinite stages of escalating chaos. Pick a character, grab weapons, hoard cursed loot, and survive as long as your build (and your skill) can carry you.
PICK YOUR CHARACTER
Choose from 3 characters, each with unique abilities and a default weapon. A speedster who deals damage by moving fast. A soldier calling airstrikes and tossing grenades. An arcanist surrounded by floating purple orbs. They all handle differently. More characters coming.
BUILD YOUR LOADOUT
4 weapon slots. 8 weapons that fire automatically and simultaneously. Speed Aura shreds while you sprint. Assault Rifle bounces bullets between grouped enemies. Arcane Orbs orbit you like a purple blender. Flame Ring paints the ground with fire behind you. Sword cleaves everything in wide arcs. Shotgun blasts at close range. Bow picks off enemies from a distance. Boomerang hits them twice, on the way out and the way back. Fill your slots and watch the chaos stack.
LOOT EVERYTHING
40+ items from crates, pure stat boosts, multi-stat combos, and cursed items that give massive power at a painful cost. Glass Cannon gives +40% Damage but strips 30% of your HP. Soulbinder Pact gives four stats at +40% each but cuts your health in half. Chaos Dice rerolls your stats every 30 seconds. Last Stand saves you from death once then disappears. Every item is a decision.
LEVEL UP YOUR WAY
Every level-up gives you 3 choices. Upgrade a weapon's stats. Upgrade an ability. Pick a new weapon for an empty slot. Or invest in one of 20 Core Modules, named stat upgrades you commit to for the entire run. You get 4 core slots. Choose carefully. Fury, Precision, Haste, Leech, your 4 cores define your build identity.
SURVIVE THE STAGES
Each stage escalates through phases: Calm, Building, Intense, Chaos. Enemies multiply. The pressure builds. Kill enough enemies to unlock the portal, then defeat the Gatekeeper boss to advance. Take too long and the Collapse begins, ghost enemies that get faster and faster until nothing can outrun them.
EXPLORE THE MAP
Fog of war hides what you haven't discovered. Break jars for XP and gold. Open crates for items with rarity escalation. Capture shrines by holding ground while enemies swarm you, earn a choice of 3 stat blessings. Find the merchant and browse their wares. Collect power-ups dropped by enemies for temporary speed, attack speed, magnet, or healing boosts.
EVERY RUN IS DIFFERENT
Randomized maps. Randomized loot. Randomized level-up choices. The same character can play completely differently depending on what you find and what you choose. One run you're a lifesteal tank standing in the middle of everything. Next run you're a glass cannon kiting enemies through fire trails. The run after that, Chaos Dice ruined everything and you died at stage 2.
Co-op may come later if there's interest.
Loading Screen
1,050
Total Users
1,356
Total Sessions
13.4 days
Total Playtime
Global Statistics
1.5M
scrap
1.9M
kills
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
6
1m - 2m
24
2m - 4m
24
4m - 8m
9
8m - 16m
12
16m - 32m
8
32m - 1.1h
16
1.1h - 2.1h
3
2.1h - 4.3h
18
4.3h - 8.5h
20
8.5h - 17.1h
3
17.1h - 34.1h
7
Package ID:
adaloopgames.skill_issue
Created:
2026-04-28 11:45 UTC
Updated:
2026-05-03 20:03 UTC
Type:
game
Public:
Yes
Version:
228580
files:
901
Size:
103.6 MB
Engine Version:
25
Asset Version ID:
228580
Version Created:
2026-05-03 20:03 UTC
Hash:
1783544010
Manifest: Open manifest
Multiplayer:
No
Versus:
Unknown
Co-op:
No
Max Players:
4
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/menu.scene
Launch Mode:
Normal
Resources:
ui/*.png
ui/*.svg
ui/**/*.png
characters/**/*.png
cores/*.png
items/**/*.png
particles/**/*.png
pickups/**/*.png
powerups/**/*.png
weapons/**/*.png
Game Settings:
Code Package References:
228580
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