Hero Arena

Game

A competitive session MOBA: PvPvE, farm. Aimed at esports — more wild interaction ahead

alwaysalpha updated 24d ago 128 MB engine 29
 

Hero Arena
is a session-based PvPvE MOBA: farm the jungle, fight other players in fog of war, and play the match to win. The long-term aim is a competitive arena with enough depth for serious play — and enough dirty tricks that you still have a shot when you are behind.


This is an early public alpha. The loop is already there. The fantasy is not finished. If that sounds like a reason to jump in, you are the audience we want.

Match

  • Free-for-all. Everyone is a threat. Camps are a threat. The fog is a threat.
  • PvPvE. Clear jungle, stack gold and experience, then spend it on items. Other players will contest the same routes.
  • Click-to-move combat. Right-click to move or attack. A-click to attack-move. Camera pans like a classic isometric MOBA.
  • A shop, a timer, a score. Sessions have a winner. This is not an endless sandbox.

Ten heroes are selectable, with distinct stats. Kits, visuals, and map toys are still catching up — that is honest, and it is the work.

What you can play today

  • Lobbies, character select, and a full match
  • Jungle camps that escalate over time
  • Gold, XP, levels, and a shop
  • A first pass at abilities, HUD, and scoring

Expect sharp edges. Expect to report a bug. Expect the next build to feel different.

TODO:



Presentation

  • Proper hero and creep models (current meshes are stand-ins)
  • Skill VFX that match the fantasy, not debug orbs
  • Readable map dressing: high ground, low ground, arenas, ambush routes

Combat identity

  • Real skillshot kits per hero — almost everything should be aimable
  • Crowd control that actually steals your movement, on purpose
  • Distinct roles so a lobby is not ten copies of the same spell

The “still in the fight” layer

  • Kill zones and pits you can shove people into
  • Mines, gold steal, enemy teleports, creep pulls
  • Mini-events on the map so a losing player still has a play

Competitive session

  • Cleaner victory conditions and pacing
  • Minimap and fog that belong in a real MOBA
  • Talents and item identity from the design tables
  • Settings, binds, and netcode polish for serious lobbies

Heroes:
Boris, Vitya, Sonata, John, Al'Tazir, Muhadzha, Kate, Imp, Marcus-Kevin, Flasker and a lot more.

How to help


Host a lobby. Play a full session. Tell us what felt unfair, unclear, or empty.


Hero Arena is meant to become a dense, interactive, esports-shaped MOBA. Right now it is the first version you can actually sit down and play. That is the point of shipping it. 

 

                                                                                          GLHF  
                                                              please, leave a feedback

 
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24
Total Users
95
Total Sessions
10.4 hours
Total Playtime
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Package ID: alwaysalpha.heroarena
Created: 2026-08-18 20:51 UTC
Updated: 2026-09-10 12:11 UTC
Type: game
Public: Yes
Version: 379361
files: 366
Size: 128.1 MB
Engine Version: 29
Asset Version ID: 379361
Version Created: 2026-09-10 12:11 UTC
Hash: 1789042286
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 10 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/main.scene
Map Select: Unrestricted
new_releases Latest Update Sep 10, 2026
Changes on 2026-09-10
379361 Sep 10, 2026
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369165 Sep 9, 2026
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367458 Sep 4, 2026
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367438 Sep 4, 2026
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367190 Sep 3, 2026
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355745 Aug 29, 2026
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354850 Aug 25, 2026
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344642 Aug 24, 2026
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344504 Aug 24, 2026
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