Flatpack
Library
new_releases
New — just published
Bakes any model into an impostor card. Thousands of props, a fraction of the GPU cost.
One card instead of half a million triangles
Flatpack bakes a model into an impostor: a card that shows the model from every angle, lights like it and casts its
shadow. Up close you see your real model. From the distance where the card looks the same (Flatpack measures it after
every bake), the card takes over.
Set it up
1. Add **Flatpack Renderer** to an object with a model, press **Bake Impostor**.
2. Or open **Editor > Flatpack > Optimize Scene**: it lists every model in your scene, recommends what to bake, and
applies it to every copy in one undoable step.
What it saves
- 2,500 trees (534,024 triangles each): 15.4 ms to 8.4 ms of GPU time (65 to 119 FPS).
- 2,500 burger cars (96,792 triangles each): 106.5 ms to 9.2 ms (9 to 108 FPS).
- On a real map (an SCP facility with a forest on the surface): 13.1 ms to 9.5 ms on the surface. Indoors, where
walls hide distant props, the saving is small: there the cost is lights and draw calls, not triangles.
- Very light models (under a few thousand triangles) are cheaper left as models; the optimiser tells you which.
Quality levels
Low, Medium (default), High, Ultra, or Auto, which picks the cheapest level that still looks right at your swap
distance. Bakes take a few seconds.
Open source, MIT: https://github.com/Anakin-Studio/Flatpack
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Package ID:
anakin.flatpack
Created:
2026-10-26 16:03 UTC
Updated:
2026-10-26 15:38 UTC
Type:
library
Public:
Yes
Version:
429259
files:
26
Size:
0.7 MB
Engine Version:
30
Asset Version ID:
429259
Version Created:
2026-10-26 15:38 UTC
Hash:
1793029114
Manifest: Open manifest
429259
Oct 26, 2026
Changes on 2026-10-26
428821
Oct 25, 2026
Changes on 2026-10-25
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