Evolution
GameIts all about consuming, growing, and evolving.
Evolution — v2.0
Patch 14.04.2026
🎵 Radio
Blib blub blub blib
🎵 Radio
Blib blub blub blib
Patch 12.04.2026
🧬 Progression has been wiped
🧬 Progression has been wiped
Everyone starts from zero with v2.0. New leaderboard, fresh evolution tree, clean stats.
🦠 Brand new player model system
Cells are now driven by a fully dynamic deformation rig — they squish, stretch, pulse and react to movement, consum, and splitting in real time instead of being static sprites. Everything you do now pushes and pulls the body shape, making every interaction feel alive.
⚔️ Abilities — new active skill system
A complete set of active skills is now in the game for the first time. Numbers will get tuned based on how they feel in real matches:
- Speed Dash — burst of speed for escapes and catches
- Shield Burst — become impenetrable; attackers bounce off and get force-split
- Toxic Spit — fire a poison projectile that drains an enemy's score
- Mass Bomb — delayed shockwave that force-splits every enemy in range (now draws a dark danger circle showing the exact blast radius during charge-up)
- Blink — short-range teleport forward
- Ghost Mode — turn invisible for a short window
- Freeze Field — snapshot slow on everyone inside the radius
- Blind Field — blur enemy vision inside the zone
- Cell Dash — dash forward and leave a split cell behind
- Rapid Growth — food gives 3× mass for the duration
- Food Magnet — pulls nearby food toward you
- Evolved — doubles all future passive picks at the cost of giving up actives
Expect tuning passes in upcoming patches once I see how they play out.
🌱 Evolution tree overhaul
- Complete rework into a proper skill-unlock tree
- Earn tokens every 3 levels, spend them to permanently unlock new skills that then appear in your ingame picker
- Prestige button appears once you've unlocked everything
🎯 Roguelike pickup system
- Power-ups are gone. The old on-map power-up pickups have been removed entirely
- Replaced by a milestone-based pick system: at score thresholds during a round, the game offers you one of three passive or active skill cards to choose from. Every round is now a build in progress
- Your tree unlocks determine which skills can show up in the picker
🏆 29 new achievements
🔊 Sound overhaul
- New Background and SFX sliders in the main menu — settings persist across sessions
- Fixed/Added a whole set of sounds
✨ VFX overhaul
🎨 UI refresh
👗 Cosmetics — temporarily reduced
With the new dynamic cell model, most cosmetics from v1 need to be re-authored to fit the new rig. The cosmetic catalog has been trimmed for this release and will return in a follow-up patch with new items designed around the new body system.
Patch 31.03.2026
- Updated the scoring system after reports of incorrect score calculations
433
Total Users
744
Total Sessions
5.0 days
Total Playtime
Global Statistics
18.6M
highest_score
148.7K
level
7.6M
total_deaths
40.9M
total_food
1.1M
total_kills
132.7M
total_points
42.8M
bank
49.4M
total_xp
222.0K
offer_extra_split
219.1K
offer_mass_slow_reduce
224.3K
offer_speed_boost
112.9K
pick_speed_boost
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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0 recorded entries
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Package ID:
arror404.evolution
Created:
2026-03-26 04:20 UTC
Updated:
2026-06-03 20:32 UTC
Type:
game
Public:
Yes
Version:
274844
files:
496
Size:
181.9 MB
Engine Version:
25
Asset Version ID:
274844
Version Created:
2026-06-03 20:32 UTC
Hash:
1792750335
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 32 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/bhmm.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Release","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
Apr 12, 2026
Live API Passthrough & Removal Notice
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