Hamstars
Is a fun terain based racer built around fun maps and interessting systems like "crystal collection"
favorite12favorites
thumb_up8upvotes
thumb_down1downvotes
hard_drive
303 MB
folder
734 files
build
Engine v28
About This Package
HAMSTARS
A chaotic physics-based multiplayer party racer where laboratory hamsters, roll, bounce, and crash their way through unstable portals into different worlds. Momentum-driven flow racing, hosted by a drunk genius Professor who runs every race as a reckless experiment, constantly changing the rules because he's bored.
Read terrain, keep your momentum, sabotage your rivals with lab-junk items, and survive worlds like the slime-soaked Goopworld 4, all while the Professor insults your mass-to-speed ratio and clones you back in whenever you become liquid.
103
Total Users
245
Total Sessions
1.1 days
Total Playtime
Global Statistics
143.7K
crystals_banked
797
runs_played
527
runs_finished
648
runs_won
192
experiments_completed
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
1m - 2m
2
2m - 4m
3
8m - 16m
2
16m - 32m
1
32m - 1.1h
2
1.1h - 2.1h
1
2.1h - 4.3h
2
4.3h - 8.5h
1
8.5h - 17.1h
2
17.1h - 34.1h
1
Package ID:
atomicstudio.hamstars
Created:
2026-07-20 19:43 UTC
Updated:
2026-07-20 09:34 UTC
Type:
game
Public:
Yes
Version:
312484
files:
734
Size:
303.4 MB
Engine Version:
28
Asset Version ID:
312484
Version Created:
2026-07-20 09:34 UTC
Hash:
1784540261
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
No
Max Players:
6
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/mainmenu/mainmenu.scene
Control Modes:
1, ,
Launch Mode:
Normal
System Scene:
scenes/global/globalscene.scene
Resources:
// Raw UI images referenced only from razor CSS url(...) strings. The asset scanner can't
// see those references, so they never compile to a .vtex_c and would NOT ship with the package
// (only compiled assets are auto-included) — the host reads the loose file off disk and looks
// fine while clients get no image at all. Listing them here uploads the loose PNGs.
2d/*
Game Settings:
Code Package References:
312484
Jul 20, 2026
Changes on 2026-07-20
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