Ships TD
GameHold one island against the sea. Build turrets, raise a town on the water, and take the guns yourself when the line breaks.
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Ships TD is a naval tower defence. Fleets come at your island in waves: corvettes, submarines, bombers off carrier decks. Everything between them and the shore is something you built.
Nineteen turrets, each with a job. Flak that reaches aircraft, depth charges for what is under you, an EMP thrower that takes a whole formation's engines out, a Prism that throws a shockwave in every direction. Plant wooden platforms to make land where there was none, then raise houses, a bank and a casino on it for the money that pays for the next gun.
When the line starts to break, you do not have to watch. Take over any turret and aim it yourself, with a faster reload and no range limit.
Research between runs, pick your ascension, and see how far you get.
394
Total Users
457
Total Sessions
5.8 days
Total Playtime
Global Statistics
6.4K
best_wave
558
runs
36.9K
ships_sunk
Player retention 117 players first seen 14–20 Aug 2026
- Day 1
- 3.4%
- 4 of 117 came back
- 86% below average
- Day 7
- 0.9%
- 1 of 117 came back
- 83% below average
- Day 30
- 0.0%
- 0 of 117 came back
- 100% below average
All of s&box
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Days since first play · players who first played this package · pooled from 7 daily cohorts
Show every day
| Day | Players | Retention | All of s&box |
|---|---|---|---|
| 1 | 4 | 3.4% | 24.3% |
| 2 | 1 | 0.9% | 15.7% |
| 3 | 1 | 0.9% | 12.3% |
| 4 | 1 | 0.9% | 8.3% |
| 5 | 0 | 0.0% | 7.6% |
| 6 | 0 | 0.0% | 7.9% |
| 7 | 1 | 0.9% | 5.1% |
| 8 | 0 | 0.0% | 4.2% |
| 9 | 0 | 0.0% | 5.8% |
| 10 | 0 | 0.0% | 4.9% |
| 11 | 0 | 0.0% | 2.8% |
| 12 | 0 | 0.0% | 2.8% |
| 13 | 0 | 0.0% | 3.9% |
| 14 | 0 | 0.0% | 3.9% |
| 15 | 0 | 0.0% | 2.1% |
| 16 | 1 | 0.9% | 3.2% |
| 17 | 0 | 0.0% | 3.0% |
| 18 | 0 | 0.0% | 3.2% |
| 19 | 0 | 0.0% | 3.5% |
| 20 | 0 | 0.0% | 2.3% |
| 21 | 0 | 0.0% | 3.7% |
| 22 | 0 | 0.0% | 3.2% |
| 23 | 0 | 0.0% | 3.0% |
| 24 | 0 | 0.0% | 2.1% |
| 25 | 0 | 0.0% | 2.5% |
| 26 | 0 | 0.0% | 1.9% |
| 27 | 0 | 0.0% | 1.9% |
| 28 | 0 | 0.0% | 3.2% |
| 29 | 0 | 0.0% | 2.1% |
| 30 | 0 | 0.0% | 1.4% |
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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32m - 1.1h
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2.1h - 4.3h
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4.3h - 8.5h
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8.5h - 17.1h
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0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
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Package ID:
atomicstudio.ships
Created:
2026-08-10 00:22 UTC
Updated:
2026-09-02 16:20 UTC
Type:
game
Public:
Yes
Version:
366971
files:
1,090
Size:
68.5 MB
Engine Version:
29
Asset Version ID:
366971
Version Created:
2026-09-02 16:20 UTC
Hash:
1788366024
Manifest: Open manifest
Multiplayer:
No
Versus:
Unknown
Co-op:
No
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Startup Scene:
scenes/menu.scene
Map Select:
Unrestricted
Achievements
Sep 2, 2026
Added
- • Achievements unlock the moment you earn them, not when the run is
- booked.
- • Three land in your first session: the first hull sunk, the first
- island lost, and five waves held.
- • The middle band rewards understanding: the flagship of a boss wave,
- ten barrier segments in a single drag, six upgrade tiers on one
- emplacement, all four support powers in one run.
- • A few are things to find: a blackjack in your own casino, a bank and
- a trading post and a casino side by side, three hulls to one mine, a
- burning and snared hull killed on the harpoon.
- • And three walls: twenty research nodes, fifteen waves without a
- scratch on the island, fifteen waves at Ascension 10.
- • Every one is findable from its own description. No hidden conditions,
- nothing to look up.
Pacing & Doctrine Update
Aug 17, 2026
Added
- Doctrine, a second progression tree.
- Research and Doctrine are now also reachable from the main menu under Progress, as tabs.
- Supply crates drift on the open sea. Click one for money, steel and timber. Never more than three at once.
- Six stats the meta layer could never reach: blast radius, shell velocity, incendiary, snare, island integrity, repair.
- Patch notes now appear in the News panel on the title screen.
Improved
- Enemy fleets cross open water at cruising speed and only slow in front of your guns. 25 to 37 percent less approach time.
- Bigger opening: 560 money, 165 steel, 230 timber.
- Base income raised by more than half, and it now grows with the wave number.
- Waves come faster: 28 seconds instead of 40, first wave at 16 instead of 25.
- Bigger waves from wave 1: six hulls instead of four.
- New hull types from wave 4 instead of wave 10. Every roster band moves four waves earlier.
- The mortar is buildable from wave 1 and costs no research.
- Support actions are free. Only the cooldown gates them now.
- Hold bounty up from 35 to 55, call wave bonus raised.
- Unspent research is carried into your next run instead of sitting in an unspendable bank.
- Bigger, readable doctrine grid that actually scrolls sideways.
- Salvage crane output raised to match the new base income.
Fixed
- Repairing a structure could take health away instead of adding it. Anything built with structure research was truncated to its base value by the first repair it received.
- Large UI frame time cost: every build tile rendered its own 3D scene to an offscreen texture 60 times a second, for a picture that never changes.
- The minimap redrew itself completely every frame, fog grid included, whether or not anything had moved.
- Several closed menus were still doing full work every frame while shut.
- The research tree showed a balance of 0 in the main menu and priced every node as unaffordable, because it read the run purse instead of the bank.
- Three of the four support actions required oil, which made them unusable without an oil platform.
Removed
- The foam trail behind every ship.
- Support action costs.
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