Ships TD
new_releases
New — just published
Hold one island against the sea. Build turrets, raise a town on the water, and take the guns yourself when the line breaks.
favorite3favorites
thumb_up2upvotes
thumb_down1downvotes
hard_drive
68 MB
folder
1,101 files
build
Engine v28
bolt
Updated recently
About This Package
Ships TD is a naval tower defence. Fleets come at your island in waves: corvettes, submarines, bombers off carrier decks. Everything between them and the shore is something you built.
Nineteen turrets, each with a job. Flak that reaches aircraft, depth charges for what is under you, an EMP thrower that takes a whole formation's engines out, a Prism that throws a shockwave in every direction. Plant wooden platforms to make land where there was none, then raise houses, a bank and a casino on it for the money that pays for the next gun.
When the line starts to break, you do not have to watch. Take over any turret and aim it yourself, with a faster reload and no range limit.
Research between runs, pick your ascension, and see how far you get.
23
Total Users
34
Total Sessions
5.8 hours
Total Playtime
Global Statistics
755
best_wave
62
runs
3.4K
ships_sunk
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
2m - 4m
1
32m - 1.1h
1
1.1h - 2.1h
1
2.1h - 4.3h
1
4.3h - 8.5h
1
Package ID:
atomicstudio.ships
Created:
2026-08-10 00:22 UTC
Updated:
2026-08-10 00:19 UTC
Type:
game
Public:
Yes
Version:
340540
files:
1,101
Size:
68.2 MB
Engine Version:
28
Asset Version ID:
340540
Version Created:
2026-08-10 00:19 UTC
Hash:
1786321174
Manifest: Open manifest
Multiplayer:
No
Versus:
Unknown
Co-op:
No
Max Players:
1
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/menu.scene
Resources:
// Loose files nothing in the asset graph references, so they never compile to a
// .vtex_c and would otherwise be left out of the package. Both are resolved from a
// string at runtime: ui/* by HudIcons and the img tags, textures/* by AssetLoader.
ui/*
textures/*
Game Settings:
Code Package References:
340540
Aug 10, 2026
Changes on 2026-08-10
340538
Aug 10, 2026
Changes on 2026-08-10
340530
Aug 9, 2026
Release
340491
Aug 9, 2026
Changes on 2026-08-09
340482
Aug 9, 2026
Changes on 2026-08-09
339835
Aug 6, 2026
Changes on 2026-08-06