EZ Camera Shake for s&box

Library

The Unity EZCameraShake package, ported to s&box!

blackdev updated 2y ago 0 MB engine 17
thumb_up 3 open_in_new View on sbox.game

About EZ Camera Shake for s&box

This package is a full port of the EZ Camera Shake package for Unity. It should (hopefully) be a 1:1 recreation so setting it up should be pretty straight forward.

1. Install the library through the library manager in the editor
2. Restart the editor, otherwise it's not going to recognize it for some reason*
3. Add the "CameraShaker" component to your camera (or a parent)
4. Reference it in your code and call CameraShaker.ShakeOnce() or any other preset you'd like!

*If it still doesn't recognize it after restarting, then I have absolutely no idea why.

No usage statistics available
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: blackdev.ezcamerashakeforsbox
Created: 2024-08-14 23:11 UTC
Updated: 2024-08-15 00:34 UTC
Type: library
Public: Yes
Version: 66193
files: 16
Size: 0.1 MB
Engine Version: 17
Asset Version ID: 66193
Version Created: 2024-08-15 00:34 UTC
Hash: 6494481796273600088
Manifest: Open manifest

more_horiz Additional Properties

Compiler: {"RootNamespace":"EZCameraShake","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","Whitelist":true,"AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
new_releases Latest Update Aug 15, 2024
Changes on 2024-08-15
66193 Aug 15, 2024
Changes on 2024-08-15
66184 Aug 14, 2024
Changes on 2024-08-14
66180 Aug 14, 2024
Changes on 2024-08-14
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.