Prop Hunt
A group of hunters seek out the stealthy props
favorite3,674favorites
thumb_up1,744upvotes
thumb_down447downvotes
hard_drive
1.3 GB
folder
2,770 files
build
Engine v28
bolt
Updated recently
About This Package
A new era of Prop Hunt starts now!
Prop Hunt is a hide and seek type game, where you play as 2 teams:
Hunters and Props.
The objective of the Hunters is to find all of those sneaky Props using a variety of weapons.
Props should try to avoid hiding in plain sight from the Hunters.
Strategize with special abilities given to both teams!
Credits:
- trende - Programming, UI
- Jack Humberstone - Programming
- Asphaltian - Programming
- Grafis - FOR THOSE BEAUTIFUL MAPS OF YOURS..
- TNMPlayer, Jolly Roshi - Voice Acting
- VRAD - UI Design
Libraries used:
- Shrimple Pawns
Attributes
newspaper Latest News
article
Latest Update
The Cleanup
Doing housekeeping and polishing the game up for s&box Release
Read Full Article
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The February Finale
New and reworked Prop abilities, HUD redesign & more
Read Full Article
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The Halloween Update
Numerous improvements and fixes, brand new map and menu makeover
Read Full Article
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The October Update
A little bit more on the polish side of things, and more.
Read Full Article
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Loading Screen
41,179
Total Users
79,273
Total Sessions
1.2 years
Total Playtime
Global Statistics
518.3K
kills
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
28
1m - 2m
35
2m - 4m
79
4m - 8m
11
8m - 16m
57
16m - 32m
12
32m - 1.1h
28
1.1h - 2.1h
15
2.1h - 4.3h
29
4.3h - 8.5h
48
8.5h - 17.1h
25
17.1h - 34.1h
32
34.1h - 68.3h
2
68.3h - 136.5h
2
Package ID:
bolt.seekers
Created:
2025-02-08 16:28 UTC
Updated:
2026-08-21 14:02 UTC
Type:
game
Public:
Yes
Version:
343744
files:
2,770
Size:
1,316.1 MB
Engine Version:
28
Asset Version ID:
343744
Version Created:
2026-08-21 14:02 UTC
Hash:
1787320967
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
Max Players:
32
Min Players:
2
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/menu.scene
Control Modes:
1, ,
Launch Mode:
Normal
Compiler:
Seekers, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, , , , Debug, Array, Array, Array, Array
Dedicated Server Startup Scene:
scenes/game.scene
System Scene:
scenes/system.scene
Resources:
fonts/*
icons/*
surfaces/*
textures/*
clutter/*
Game Settings:
Code Package References:
Jun 16, 2026
Improved
- Updated Spawning logic now makes sure that you spawn on solid floor to reduce chances of clipping through and falling
Fixed
- Fixed some errors that would pop up on screen
Removed
- Lots of junk and unused assets to free up space
May 28, 2026
Added
- Changes from BoltFPS
Fixed
- Clipping out of the map should be less frequent now
The February Finale
Feb 28, 2026
Added
- Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use.
- Rock The Vote (/rtv) - Players can now type /rtv to vote to trigger a map vote. Requires 50% of the server to agree. Has a 60 second cooldown at round start.
- Slash command system - Typing / or ! in chat opens a real-time autocomplete popup. Navigate suggestions with scroll keys and hit Enter to confirm.
- Dynamic round duration - Round length now automatically scales with map size (small: 2min, medium: 3min, large: 4.5min). Hosts can override this manually in server settings.
- Map categories - Maps in the server browser and map vote panel are now sorted into Official, Verified, and Community tiers.
- Weapon picker timer - The loadout selection screen now displays a countdown so hunters know how long they have to pick.
- Massive new taunt sound library - Large batch of new taunts added to the pool.
- New metal and plastic surface impact sounds - Both bullet impacts and physics collisions now have distinct audio per surface type.
Improved
- Fully redesigned HUD
- Prop stamina bars - Props now have separate visible bars for both Taunt and Limp stamina.
- Multiplayer prop grabbing
- Anti-desync improvements
Fixed
- Step height logic - Stair and ledge climbing was inconsistent due to a fundamentally broken step-up calculation. The new implementation compares step vs. flat paths and only commits to the step if it genuinely covers more ground.
- Late-joining hunters spawning without weapons - Hunters who join during an active round now correctly receive their loadout.
- Prop floor position calculation - Incorrect math was causing props to sink into or float above the floor depending on the model's pivot point.
- Prop grabbing broken for non-host clients - Non-host players were unable to move grabbed objects
The Halloween Update
Oct 25, 2025
Added
- Can't shoot while sprinting anymore
- Arms are back for weapons
- Holding shift will make you fly faster in spectator
Improved
- Timer UI
- Spectator UI
Fixed
- Fix 'circle at center' css error
- Fix hunters not taking penalty damage for shooting props
- Fix Settings button not working
- Fix Server Version checker not fetching version correctly
Removed
- Disabled SSAO for now, which should improve performance
October Update
Oct 2, 2025
Added
- Turning into a prop is now the E key
- Alt fire sound for Grenade matches the primary fire sound
- ConVar bolt_disablepropdamage
- Server Version UI at the bottom left of the screen. Will notify you if the server is old and an update is available
Improved
- Verified Little House by @TwinsD
Fixed
- Props cannot pickup props anymore
Removed
- Interact Highlights (aka the outline around props)
Sep 2, 2025
Apr 10, 2025