Prop Hunt is a hide and seek type game, where you play as 2 teams: Hunters and Props.
The objective of the Hunters is to find all of those sneaky Props using a variety of weapons. Props should try to avoid hiding in plain sight from the Hunters. Strategize with special abilities given to both teams!
Data provided by sbox.watch · older totals may leave out games that were not tracked yet
41,501
Total Users
79,902
Total Sessions
1.3 years
Total Playtime
Global Statistics
521.1K
kills
monitoring
Player retention
38 players first seen 30–5 Sep 2026
Day 1
5.3%
2 of 38 came back
▼
76% below average
Day 7
0.0%
0 of 38 came back
▼
100% below average
Day 30
0.0%
0 of 38 came back
▼
100% below average
Player retentionAll of s&box
22%11%0%
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Days since first play · players who first played this package · pooled from 6 daily cohorts
Show every day
Retention by day
Day
Players
Retention
All of s&box
1
2
5.3%
21.9%
2
0
0.0%
14.4%
3
2
5.3%
11.8%
4
1
2.6%
10.7%
5
0
0.0%
7.8%
6
0
0.0%
6.7%
7
0
0.0%
8.6%
8
0
0.0%
7.8%
9
0
0.0%
6.4%
10
0
0.0%
6.4%
11
0
0.0%
7.0%
12
0
0.0%
5.9%
13
0
0.0%
5.1%
14
0
0.0%
6.1%
15
0
0.0%
4.8%
16
0
0.0%
5.9%
17
0
0.0%
5.1%
18
0
0.0%
5.1%
19
0
0.0%
4.0%
20
1
2.6%
4.3%
21
0
0.0%
5.1%
22
0
0.0%
7.2%
23
0
0.0%
6.4%
24
0
0.0%
5.1%
25
0
0.0%
5.3%
26
0
0.0%
5.3%
27
0
0.0%
4.3%
28
0
0.0%
5.3%
29
0
0.0%
5.9%
30
0
0.0%
3.5%
Positive
Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
27
27
1m - 2m
15
19
34
2m - 4m
61
17
78
4m - 8m
2
8
10
8m - 16m
54
2
56
16m - 32m
9
2
11
32m - 1.1h
26
1
27
1.1h - 2.1h
12
2
14
2.1h - 4.3h
26
2
28
4.3h - 8.5h
37
10
47
8.5h - 17.1h
13
11
24
17.1h - 34.1h
4
27
31
34.1h - 68.3h
2
2
68.3h - 136.5h
2
2
emoji_events
No achievements available
This package doesn't have any achievements defined.
Updated Spawning logic now makes sure that you spawn on solid floor to reduce chances of clipping through and falling
Fixed
Fixed some errors that would pop up on screen
Removed
Lots of junk and unused assets to free up space
May 28, 2026
Added
Changes from BoltFPS
Fixed
Clipping out of the map should be less frequent now
The February FinaleFeb 28, 2026
Added
Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use.
Rock The Vote (/rtv) - Players can now type /rtv to vote to trigger a map vote. Requires 50% of the server to agree. Has a 60 second cooldown at round start.
Slash command system - Typing / or ! in chat opens a real-time autocomplete popup. Navigate suggestions with scroll keys and hit Enter to confirm.
Dynamic round duration - Round length now automatically scales with map size (small: 2min, medium: 3min, large: 4.5min). Hosts can override this manually in server settings.
Map categories - Maps in the server browser and map vote panel are now sorted into Official, Verified, and Community tiers.
Weapon picker timer - The loadout selection screen now displays a countdown so hunters know how long they have to pick.
Massive new taunt sound library - Large batch of new taunts added to the pool.
New metal and plastic surface impact sounds - Both bullet impacts and physics collisions now have distinct audio per surface type.
Improved
Fully redesigned HUD
Prop stamina bars - Props now have separate visible bars for both Taunt and Limp stamina.
Multiplayer prop grabbing
Anti-desync improvements
Fixed
Step height logic - Stair and ledge climbing was inconsistent due to a fundamentally broken step-up calculation. The new implementation compares step vs. flat paths and only commits to the step if it genuinely covers more ground.
Late-joining hunters spawning without weapons - Hunters who join during an active round now correctly receive their loadout.
Prop floor position calculation - Incorrect math was causing props to sink into or float above the floor depending on the model's pivot point.
Prop grabbing broken for non-host clients - Non-host players were unable to move grabbed objects
The Halloween UpdateOct 25, 2025
Added
Can't shoot while sprinting anymore
Arms are back for weapons
Holding shift will make you fly faster in spectator
Improved
Timer UI
Spectator UI
Fixed
Fix 'circle at center' css error
Fix hunters not taking penalty damage for shooting props
Fix Settings button not working
Fix Server Version checker not fetching version correctly
Removed
Disabled SSAO for now, which should improve performance
October UpdateOct 2, 2025
Added
Turning into a prop is now the E key
Alt fire sound for Grenade matches the primary fire sound
ConVar bolt_disablepropdamage
Server Version UI at the bottom left of the screen. Will notify you if the server is old and an update is available
Improved
Verified Little House by @TwinsD
Fixed
Props cannot pickup props anymore
Removed
Interact Highlights (aka the outline around props)
Sep 2, 2025
Apr 10, 2025
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