October 2025 Devlog
New server
I started renting a better server, going from 10-15 fps to a stable 60+ fps on the server side. I also fixed an issue with fixed updates throttling logic, cars are now full speed again.
Halloween Event
NPC buyer improvements

The NPC cashier can now be upgraded via professions to make them serve NPC buyers. This only works while a player with the unlock is online.

Keypads
Interior wall changes & new designer mode
There is now a highlight outline to make it easier to see what object is being hovered.
Sandbox physgun object grabbing
Inventory improvements

A very destructive bug related to object references was fixed, finally avoiding the consumption of consumables cross-inventory
Real Estate camera previews
Item Compendium Recipes
Radial menu tweaks
Food shader
Vehicle tweaks
Commercial equipment
Sliding doors
Verlet ropes / cables
Almost a year now...
This devlog had a lot of stuff in it, took a few days to write up and collect commits for - I'm sure I missed something cool. I'm almost a year into developing this iteration now, clocking in over 6000 hours in s&box. Looks like it's coming along.
Performance is still a big issue. On the main server I only get like 30-50 fps depending on the area, and that's not great for being a very low population game. I've been micro-optimizing stuff myself, but I think it's up to Facepunch now to do more things low level.
Performance is still a big issue. On the main server I only get like 30-50 fps depending on the area, and that's not great for being a very low population game. I've been micro-optimizing stuff myself, but I think it's up to Facepunch now to do more things low level.


