Push Comes To Shove
GameTonight's main event: you versus everyone. Last one standing on the sky arena takes the title.
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LADIES AND GENTLEMEN... welcome to the highest ring ever built.
One stone arena above the clouds. One challenger — you. And a locker room full of contenders who all want the same thing: your spot on that platform.
They charge in waves. They tackle, they flank, they gang up. You have two legs, one shove, and the crowd on your side. Time it right and a charging brute sails straight past you into the sky. Hold your ground when the whole arena starts tilting. Steal the show by bouncing the Golden Runner off the edge for a bonus payday.
Every wave you clear is another round on your record. Every round earns medallions to spend in the Locker Room — new outfits, new shove styles, new looks for your arena. The daily Main Event and rotating contracts keep the schedule full, and the Iron Legs board keeps the receipts: Rookie today, Contender tomorrow, Legend if you've got the balance for it.
The bell is about to ring. ZQSD moves you, the mouse aims you, one click shoves, hold it to charge, Shift steps you out of trouble.
That's the whole rulebook. The rest is footwork.
One stone arena above the clouds. One challenger — you. And a locker room full of contenders who all want the same thing: your spot on that platform.
They charge in waves. They tackle, they flank, they gang up. You have two legs, one shove, and the crowd on your side. Time it right and a charging brute sails straight past you into the sky. Hold your ground when the whole arena starts tilting. Steal the show by bouncing the Golden Runner off the edge for a bonus payday.
Every wave you clear is another round on your record. Every round earns medallions to spend in the Locker Room — new outfits, new shove styles, new looks for your arena. The daily Main Event and rotating contracts keep the schedule full, and the Iron Legs board keeps the receipts: Rookie today, Contender tomorrow, Legend if you've got the balance for it.
The bell is about to ring. ZQSD moves you, the mouse aims you, one click shoves, hold it to charge, Shift steps you out of trouble.
That's the whole rulebook. The rest is footwork.
33
Total Users
45
Total Sessions
6.9 hours
Total Playtime
Global Statistics
357
best_round
0 recorded entries
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Package ID:
briiickfantome.pushcomestoshove
Created:
2026-07-29 13:32 UTC
Updated:
2026-07-29 13:31 UTC
Type:
game
Public:
Yes
Version:
337212
files:
63
Size:
29.6 MB
Engine Version:
28
Asset Version ID:
337212
Version Created:
2026-07-29 13:31 UTC
Hash:
1788116990
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
check_circle Supported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
60 Hz
Network Type:
Singleplayer
Startup Scene:
scenes/main.scene
Map Select:
Hidden
more_horiz Additional Properties
Project Template:
Game Category:
None
Compiler:
{"RootNamespace":"PushShove","DefineConstants":"SANDBOX;ADDON;DEBUG;","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","AssemblyReferences":[],"IgnoreFolders":[],"DistinctAssemblyReferences":[]}
Summary:
Stay on the slab. Shove everything else off it.
Description:
A sunlit arena in the sky, a crowd of rolling, sliding, charging objects that want you over the edge - and one good shove to answer them with. Read the lanes, hold your ground, survive.
Tags:
arena survival physics 3d
Http Allow List:
Default Leaderboards:
337212
Jul 29, 2026
Changes on 2026-07-29
336969
Jul 29, 2026
Changes on 2026-07-29
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