Ink for S&box
Editor support for Ink, a narrative scripting language for games, with examples
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Engine v17
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Last update 560d ago
About This Package
Ink is a scripting language for creating narrative-driven experiences. This library adds Ink support to S&box, including automatic compilation of Ink files that are placed in the `Assets/ink` directory.
Ink allows you to create complex branching dialogue with variables and custom functions. You can include the choices you make as part of the dialogue itself too if that suits your game.
For documentation, see "Running Your Ink". The library comes with an example dialogue manager component and a Razor Panel for you to play around with.
Source code is on GitHub. This is a simplistic port of the official Unity package created by Inkle, and as such most of the code is the same.
Currently, this port does not feature a previewer or profiler like the Unity package does.

Ink allows you to create complex branching dialogue with variables and custom functions. You can include the choices you make as part of the dialogue itself too if that suits your game.
For documentation, see "Running Your Ink". The library comes with an example dialogue manager component and a Razor Panel for you to play around with.
Source code is on GitHub. This is a simplistic port of the official Unity package created by Inkle, and as such most of the code is the same.
Currently, this port does not feature a previewer or profiler like the Unity package does.

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This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
Package ID:
btarg.sboxink
Created:
2024-12-27 18:44 UTC
Updated:
2024-12-27 18:45 UTC
Type:
library
Public:
Yes
Version:
82405
files:
217
Size:
0.9 MB
Engine Version:
17
Asset Version ID:
82405
Version Created:
2024-12-27 18:45 UTC
Hash:
-4837328022210003655
Manifest: Open manifest
Resources:
Code Package References:
82405
Dec 27, 2024
Changes on 2024-12-27