SharpTalkTTS
Librarya formant TTS engine
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Getting Started:
to get started, install the library and begin with this template
(note, in my testing, i had to restart the editor before it worked, so if it breaks please try that before reporting a bug)
(note, in my testing, i had to restart the editor before it worked, so if it breaks please try that before reporting a bug)
template code:
Add a
SharpTalkSpeaker component to any GameObject in the editor, then speak from code:public sealed class MyComponent : Component
{
[Property] SharpTalkSpeaker Speaker { get; set; }
protected override void OnStart()
{
_ = Speaker.Speak( "Hello, world!" );
}
}Runtime Voice Switching:
Speaker.SetVoice( VoiceData.WhisperVoice ); _ = Speaker.Speak( "This is a whisper." ); Speaker.SetVoice( VoiceData.BaselineVoice ); _ = Speaker.Speak( "Back to normal." );
Lipsync:
OnPhoneme fires on the main thread as each phoneme begins playing, giving you a timeline to drive blend shapes, jaw bones, or any other animation:Speaker.OnPhoneme += e =>
{
Log.Info( $"Phoneme {e.Phoneme} at {e.TimeSeconds:F3}s" );
// Drive a blend shape, animate a jaw bone, etc.
};
_ = Speaker.Speak( "Watch my mouth move." );
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This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
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Package ID:
bytesizedfox.sharptalktts
Created:
2026-04-29 04:45 UTC
Updated:
2026-05-13 01:26 UTC
Type:
library
Public:
Yes
Version:
239507
files:
42
Size:
2.5 MB
Engine Version:
25
Asset Version ID:
239507
Version Created:
2026-05-13 01:26 UTC
Hash:
5248929230341868290
Manifest: Open manifest
239507
May 13, 2026
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