Important Update

Summary

[ { "text": [ { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "The short version of this is: if you were having trouble playing the game before, please try to play it now. It takes some time to load, but it will not crash your game. I have added a loading screen so that you can more accurately see the loading process.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "The long version:\u00A0", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "It took me some time, to receive some feedback on the game, but I was mortified to discover that nobody was able to play it.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "The game is plagued by a pretty big loading process. There are big hitches when loading in new sprites, such as enemies, so to prevent any pauses during gameplay, I had the game load all of the necessary sprites at runtime, so that it could quickly load them in whenever they became relevant. The game only contains a few dozen different sprites in its current state, so I thought this would be fine for the moment.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "What I should have realized was that there really ", "attachment": {} }, { "type": "string", "attributes": { "italic": true }, "string": "isn\u0027t\u00A0", "attachment": {} }, { "type": "string", "attributes": {}, "string": "any way to actually tell the game didn\u0027t crash. If you let the game sit for a while, it does eventually load, but there was no way to tell that that was the case. I had my suspicions on a lack of feedback or anything, so when I had an opportunity to ask for feedback, people rightly called that out. ", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "I have added a loading screen on startup, so that you can more accurately see the loading progress for the game, and to confirm that the game, indeed, does not crash on startup. While I would like to avoid these lengthy load times altogether, there are some technical issues preventing me from quickly resolving this, so it will take me some time to find a solution.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "I would like to offer my full apologies for the people that were looking to try to play the game, but found themselves unable to, and I am incredibly grateful to the people who offered their feedback. Feel free to leave feedback in the review section, or reach out to me on the s\u0026box community Discord. I would really like to improve on this game in the future, as I have many more features I would like to add.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "Thank you again.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} } ], "attributes": [], "htmlAttributes": {} } ]