One More Push
Game
new_releases
New — just published
Fast-paced physics arena! Push players and bots off the platform, survive dynamic rounds, and top the leaderboard!
One More Push (Restore)
A simple physics-based minigame where your main goal is to shove everyone off the platform.
### Features
* Physics shoving and knockbacks
* Bots (if you're playing alone) (soon)
* Automatic s&box avatar / clothing sync
* High-score tracking & localized UI
Hop in and start pushing.
A simple physics-based minigame where your main goal is to shove everyone off the platform.
### Features
* Physics shoving and knockbacks
* Bots (if you're playing alone) (soon)
* Automatic s&box avatar / clothing sync
* High-score tracking & localized UI
Hop in and start pushing.
2
Total Users
2
Total Sessions
2 min
Total Playtime
Global Statistics
62
pushes_count
0 recorded entries
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Package ID:
cherkbyte.one_more_push
Created:
2026-10-03 17:15 UTC
Updated:
2026-10-06 04:15 UTC
Type:
game
Public:
Yes
Version:
410999
files:
727
Size:
488.4 MB
Engine Version:
29
Asset Version ID:
410999
Version Created:
2026-10-06 04:15 UTC
Hash:
1791477604
Manifest: Open manifest
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Launch Mode:
Normal
Startup Scene:
scenes/mainmenu.scene
more_horiz Additional Properties
Map Startup Scene:
scenes/mainmenu.scene
Recommended Min Players:
0
Recommended Max Players:
0
Coop:
false
Versus:
false
Map Settings:
{"UseCreateGameModal":false,"NeedsMap":false,"ShowChangeMap":false,"DefaultMap":null,"MapTarget":null}
Cyber Overhaul
Sep 30, 2026
Added
- Added a complete sidebar main menu with cyberpunk aesthetics, animated action buttons, version badge, and live player profile stats.
- Added a full-screen settings panel with dynamic language toggle (EN/RU), bot spawner switch, battle music toggle, and sensitivity indicator.
- Added a GMod-style Q-Spawn Menu (held with E) featuring categorized tabs, prop spawning grid with credit costs, and interaction tools.
- Added the Prestige System tab in the Arena Workshop (R) with Prestige Tokens tracking and permanent +50% credit bonus rewards.
- Added runtime localization ("RU", "EN") across all HUD panels, menus, spawn items, shop weapons, and hints.
- Added an interactive in-game chat system with message history buffer, auto-focus text entry, and hotkey hints.
- Added integrated Hotbar slot containers with key badges, selection highlights, and unlock states.
- Added new custom 3D models for interactive arena props and hazards.
- Added a dynamic Killfeed panel with killer, victim, and elimination method badges.
Improved
- Redesigned and scaled the entire HUD layout using @font-face definitions for Orbitron and Chakra Petch fonts.
- Enhanced UI visual effects with backdrop blur filters, glowing neon highlights, and CSS gradient progress bars.
- Upgraded smart mouse state management (ApplyMouseState) to flawlessly release and lock camera controls during menu navigation.
- Optimized Razor panel rendering performance by streamlining BuildHash() calculation logic.
- Improved UI localization responsiveness to immediately update all screen elements when toggling language options.
- Updated and reworked 3D models for arena props, hazards, and weapons.
- Optimized 3D model geometry and textures for better performance and visual fidelity.
Fixed
- Fixed hardcoded Russian text strings across spawn menus, tool panels, and shop cards to ensure full English support.
- Fixed hotkey overlap conflicts between ESC, E, R, and Enter keys.
- Fixed UI input state leaks that allowed character rotation while navigating overlay menus.
- Cleaned up duplicated and obsolete SCSS classes into a single, structured stylesheet.
- Fixed UI element state desynchronization when opening multiple overlay menus simultaneously
- Fixed mesh clipping, origins, and physics collision on prop models.
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.