Keepers of Windmere

Game

Co-op village defense for 1–4. Work the land by day, hold the road at night, and every second dusk a beast walks in.

codimastudios updated 1mo ago 384 MB engine 29
Keepers of Windmere
 
Work in progress. Keepers of Windmere is being built for the One More Round jam and is not finished. Bosses, balance, the map and the sounds are all still moving. Expect rough edges, missing pieces and the odd bug. Play it, tell us what broke, and check back: it gets a new build most days until the jam closes on 25 September.

You and up to three friends keep Windmere.

By day, work the land: dig ore, fell trees, plant and harvest, fish the mere, and haul it all to one shared storehouse. Then forge it into something sharper at the Forge, the Workbench and the Kitchen: swords, bows, arrows, fences, traps, a hot meal before dark.

Every night something comes up the road for the Heart. Rats, wolves, worse. Fence it, trap it, fight it.

Every second dusk the bell tolls and the beast walks in. A different monster each visit, bigger and meaner than the last. Kill it before it breaks the Heart. Lose the Heart and the run is over.

Survive the season and the elder rings the bell: one more round? Say yes and the calendar extends, the village gets richer, and whatever comes next is worse.

How it plays
  • First person. Tap to cut, hold to wind up a heavy. Block with a blade; a block raised just before the hit is a parry. Dodge with Ctrl. Draw the bow and let it fly.
  • Five-minute days, a raid every night, a boss every second dusk. A short season is three bosses, about forty minutes. A full season is five.
  • The storehouse is the trade. No inventory haggling: everything goes in the book, and the village spends it together.
  • Solo is a complete game. Numbers scale with the table.
Controls WASD move · Shift run · E use · LMB attack · RMB block/parry · Ctrl dodge · Tab pack · Z sheath · 1–5 belt

Still to come More bosses and night-time visitors, the upgrades ledger, more to craft and cook, and a proper ending to the season. If something feels off, it probably is: say so in the forum.

AI disclosure

The code, the procedural stone UI textures and the text on this page were made with help from Claude. No AI image, model, voice or music generator was used: every 3D model, icon, track and sound effect is a licensed pack made by a person, credited below.

Credits
Models and props: McSteeg's Fantasy Mega Pack and PSX Dungeon packs. Monsters: retro PSX creature packs from itch.io, including Imaginais' Necrothread and Carrion. Farm animals: itch.io pack. Icons: Franuka's Fantasy RPG icon pack (CC BY). Music: AlkaKrab (royalty-free licence). Creature sounds: rohhsa's 3D Monsters and Real Creatures Vol. 1. Skies: Screaming Brain Studios, Cloudy Skyboxes (CC0). Ground textures: Ciprient, PSX Essential Textures. Animations: Adobe Mixamo. Type: IM Fell and Vollkorn (OFL). 



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77
Total Users
113
Total Sessions
1.6 days
Total Playtime
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Package ID: codimastudios.windmere
Created: 2026-09-10 14:54 UTC
Updated: 2026-09-12 05:58 UTC
Type: game
Public: Yes
Version: 380030
files: 1,943
Size: 383.7 MB
Engine Version: 29
Asset Version ID: 380030
Version Created: 2026-09-12 05:58 UTC
Hash: 1792749981
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Yes

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
cancel Unsupported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 4 Players
Play Modes: Singleplayer, Multiplayer, Coop
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/greybox.scene
Map Select: Unrestricted

more_horiz Additional Properties

Project Template:
Compiler: {"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","Whitelist":true,"AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]}
new_releases Latest Update Sep 12, 2026
Changes on 2026-09-12
380030 Sep 12, 2026
Changes on 2026-09-12
379939 Sep 11, 2026
Changes on 2026-09-11
379851 Sep 11, 2026
Changes on 2026-09-11
379687 Sep 11, 2026
Changes on 2026-09-11
379668 Sep 11, 2026
Changes on 2026-09-11
379627 Sep 10, 2026
Changes on 2026-09-10
379620 Sep 10, 2026
More Fixes
379585 Sep 10, 2026
Lots O Changes
379429 Sep 10, 2026
Fixes
379284 Sep 10, 2026
Release1
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