s&box Benchmark
Games&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score.
s&box Benchmark // Performance & Leaderboards
Ever wondered how your rig actually stacks up in the Source 2 engine? s&box Benchmark is a comprehensive diagnostic utility designed to isolate and push your hardware to its absolute limits. Utilizing customized engine stress sweeps, it runs standardized telemetry tests to give your build a definitive performance grade.
Key Operations
Instant Hardware Auto-Detection: Zero manual configuration required. Your CPU, GPU, physical RAM size, and display resolution are instantly identified and attached straight to your telemetry profile.
Procedural Urban Sweep: Benchmark your hardware across a sprawling, high-fidelity cityscape featuring solid concrete towers, deeply inset windows, structural mullions, and custom volumetric street lighting cones.
Global Architecture Archive: Submit your overall score directly to the global database. Compare your hardware configurations against the community and find out exactly where your build ranks.
Isolate Your Bottlenecks: Easily track how dynamic driver updates, hardware upgrades, thermal throttling, or custom overclocks directly impact your frame-rate stability.
What's New in Version 2.0.0
[!] Leaderboard Reset Notice: Due to a massive architectural layout and geometry optimization pass from version 1.0.0, all historical community leaderboard metrics have been permanently wiped to ensure absolute score fairness across the new maps.
Next-Gen Visual Transition: Shipped a massive upgrade moving from basic neon proxy block shapes to dense, highly detailed architectural concrete geometry featuring window recesses, floor spandrel ribs, and awnings.
Volumetric & Emissive Overhaul: Integrated custom multi-segment streetlights mapping realistic fog cones via transparent glass shaders, paired with overdriven theater and arcade marquee neon accents to test global bloom tracking.
Stabilized Telemetry Capture: Patched civilian tracking matrices and smoothed out drone camera trajectories to remove perspective skewing, giving you straight, seamless, frame-accurate benchmarking sweeps.
New Visual Previews: Fresh custom scene preview thumbnails are live! The core benchmarking protocols are fully optimized, refined, and ready for public deployment.
33
Total Users
47
Total Sessions
2.5 hours
Total Playtime
Global Statistics
336.7K
simple_overall_score
326.3K
medium_overall_score
0 recorded entries
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Package ID:
crazycracks.game_bench
Created:
2026-05-22 01:40 UTC
Updated:
2026-06-08 01:28 UTC
Type:
game
Public:
Yes
Version:
277427
files:
243
Size:
112.7 MB
Engine Version:
25
Asset Version ID:
277427
Version Created:
2026-06-08 01:28 UTC
Hash:
1792251560
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
QuickPlay
Startup Scene:
scenes/main_bench.scene
Map Select:
Unrestricted
MASSIVE UPDATE
Jun 8, 2026
Added
- Fresh custom scene preview thumbnails for active menu protocols.
- An upscaled system database wipe disclaimer notice block above global leaderboard tables.
- Aligned status headers and custom layout dividers (//) for pending deployments.
Improved
- Camera drift stabilization to smooth out drone tracking trajectories and remove perspective warping.
- Sun lighting direction adjusted to an even top-down angle for natural lane visibility.
- Main menu row flex structures to center titles perfectly on the visual baseline.
- Exhaust particle swarm parameters re-mapped to cleanly follow dynamic vehicle velocity.
Fixed
- A layout tracking bug causing civilian figures to clump and overlap on the sidewalks.
- A severe texturing conflict causing asphalt materials to violently reflect light as blinding white blocks.
- A runtime UI crash (CS0103 context mapping break) caused by unescaped CSS layout rules inside Razor style sheets.
- A control flow compiler block (CS1525 expression exceptions) within nested UI loops.
- Missing dark segmented joint line divisions along active concrete walking paths.
Removed
- Redundant global sun light initialization from the core manager that was doubling brightness.
- Unused local variable allocations to permanently clear CS0219 dead-code console warnings.
Known Issues
- Minor rendering artifacts with the sidewalks in SimpleTest.
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.