s&box Benchmark

Game

s&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score.

crazycracks updated 4mo ago 113 MB engine 25
s&box Benchmark

s&box Benchmark // Performance & Leaderboards


Ever wondered how your rig actually stacks up in the Source 2 engine? s&box Benchmark is a comprehensive diagnostic utility designed to isolate and push your hardware to its absolute limits. Utilizing customized engine stress sweeps, it runs standardized telemetry tests to give your build a definitive performance grade.


Key Operations

Instant Hardware Auto-Detection: Zero manual configuration required. Your CPU, GPU, physical RAM size, and display resolution are instantly identified and attached straight to your telemetry profile.

Procedural Urban Sweep: Benchmark your hardware across a sprawling, high-fidelity cityscape featuring solid concrete towers, deeply inset windows, structural mullions, and custom volumetric street lighting cones.

Global Architecture Archive: Submit your overall score directly to the global database. Compare your hardware configurations against the community and find out exactly where your build ranks.

Isolate Your Bottlenecks: Easily track how dynamic driver updates, hardware upgrades, thermal throttling, or custom overclocks directly impact your frame-rate stability.


What's New in Version 2.0.0


[!] Leaderboard Reset Notice:
Due to a massive architectural layout and geometry optimization pass from version 1.0.0, all historical community leaderboard metrics have been permanently wiped to ensure absolute score fairness across the new maps.


Next-Gen Visual Transition: Shipped a massive upgrade moving from basic neon proxy block shapes to dense, highly detailed architectural concrete geometry featuring window recesses, floor spandrel ribs, and awnings.

Volumetric & Emissive Overhaul: Integrated custom multi-segment streetlights mapping realistic fog cones via transparent glass shaders, paired with overdriven theater and arcade marquee neon accents to test global bloom tracking.

Stabilized Telemetry Capture: Patched civilian tracking matrices and smoothed out drone camera trajectories to remove perspective skewing, giving you straight, seamless, frame-accurate benchmarking sweeps.

New Visual Previews: Fresh custom scene preview thumbnails are live! The core benchmarking protocols are fully optimized, refined, and ready for public deployment.


show_chart Player History
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33
Total Users
47
Total Sessions
2.5 hours
Total Playtime

Global Statistics

336.7K
simple_overall_score
326.3K
medium_overall_score
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: crazycracks.game_bench
Created: 2026-05-22 01:40 UTC
Updated: 2026-06-08 01:28 UTC
Type: game
Public: Yes
Version: 277427
files: 243
Size: 112.7 MB
Engine Version: 25
Asset Version ID: 277427
Version Created: 2026-06-08 01:28 UTC
Hash: 1792251560
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: QuickPlay
Startup Scene: scenes/main_bench.scene
Map Select: Unrestricted
new_releases Latest Update Jun 8, 2026
MAJOR UPDATE v2.0.0 (Alpha
MASSIVE UPDATE Jun 8, 2026
Added
  • Fresh custom scene preview thumbnails for active menu protocols.
  • An upscaled system database wipe disclaimer notice block above global leaderboard tables.
  • Aligned status headers and custom layout dividers (//) for pending deployments.
Improved
  • Camera drift stabilization to smooth out drone tracking trajectories and remove perspective warping.
  • Sun lighting direction adjusted to an even top-down angle for natural lane visibility.
  • Main menu row flex structures to center titles perfectly on the visual baseline.
  • Exhaust particle swarm parameters re-mapped to cleanly follow dynamic vehicle velocity.
Fixed
  • A layout tracking bug causing civilian figures to clump and overlap on the sidewalks.
  • A severe texturing conflict causing asphalt materials to violently reflect light as blinding white blocks.
  • A runtime UI crash (CS0103 context mapping break) caused by unescaped CSS layout rules inside Razor style sheets.
  • A control flow compiler block (CS1525 expression exceptions) within nested UI loops.
  • Missing dark segmented joint line divisions along active concrete walking paths.
Removed
  • Redundant global sun light initialization from the core manager that was doubling brightness.
  • Unused local variable allocations to permanently clear CS0219 dead-code console warnings.
Known Issues
  • Minor rendering artifacts with the sidewalks in SimpleTest.
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.