S&romeda : Galactic Domination

Game

A real-time multiplayer 4X strategy game. Build an empire, outlast the alien horde, conquer the Galaxy.

derpnetworks updated 4mo ago 285 MB engine 25
S&romeda : Galactic Domination

S&ROMEDA : Galactic Domination 

A multiplayer galactic 4X real-time strategy game, played on a procedurally generated galaxy set by host. You start with a single Homeworld. You end either ruling the stars, vassalized by a stronger empire, or wiped from galactic history.

Up to 20 players per match. Add AI empires to fill out the galaxy. Add hostile AI Xeno factions for the chaos. Each match can run for hours depending on how big you make the map and how aggressive you tune the threats.

Host Migration so when a host leaves a new host is assigned so the server doesnt close down.

Yes this is inspired by Stellaris, but I'm trying to make the mechanics more unique and more of a 20+ player online battleroyal space 4x.

Early Build, Be Kind Please.

Key features

  • Procedurally generated galaxies - spiral or halo, your choice of arms, twist, spread, and world size
  • Host Galaxy Generator Preview - see your galaxy's shape before you commit
  • Five-resource economy - Credits, Food, Materials, Antimatter, Research; factories upgrade through five tiers
  • Six ship classes - Scout to Dreadnought, each unlocked through research
  • Automatic combat - with capture mechanics for taking enemy worlds
  • Full diplomacy - Non-Aggression Pacts, Alliances, resource trades, and wars
  • Galactic Senate - periodic resolutions that affect every empire in the galaxy
  • Hostile Xenos - alien factions that don't negotiate, grow stronger with territory, and raid your borders
  • Map overlays - switch between territory, threat heatmap, and resource views at any time
  • Victory paths - Galactic Domination, Total Conquest, or simply outlast the apocalypse 
  • Tick Based Economy - All economy numbers tick on a 10s time frame.
  • Fog of War - Each Hexgrid has a "fog" that becomes visible when only in line of site of a owned system or ship.

What you do

  • Create your empire - Pick a name and color, choose your homeworld from any unclaimed system (watch planet amount for a good starter world)
  • Build your economy - Each planet has factory slots - Banks for Credits, Farms for Food, Mines for Materials, Decelerators for Antimatter, Research labs for tech.
  • Claim adjacent systems - along jump lanes. Each claim costs Research; bigger empires pay more.
  • Build a fleet - Construct shipyards on owned systems. Send ships out to attack and claim territory or defend allies.
  • Negotiate, trade, or wage war - Other players and AI empires can be allies, trading partners, or enemies.
  • Survive the xenos - They want everything you have. They don't negotiate.
  • Win - Dominate the galaxy. Take 60% of the galaxy and hold it for five minutes or wipe out every other empire. Just don't fall to the xenos first.

Multiplayer

Hosted via s&box lobbies - public, friends-only, or private
Host Migration - when a host leaves the lobby migrates to a new host so the game doesn't end.
Up to 20 players per match
Fill empty slots with AI empires that propose treaties, declare wars, and grind through expansion at their own pace
Drop in 0-14 hostile xeno empires to vary the threat level

Credits

Ship models created by JazOone

Music by Karl Casey @ White Bat Audio


Music Track by Karl Casey
  • Vintage
  • Neon Breeze
  • Mantra
  • Data
  • Digital Sunset
  • Quantum Leap
  • Ad Infinitum
  • Galaxy
  • Aurora
  • Space Dust 
  • Fantasy 
  • White Tiger 
  • Crystal Cola 
  • VHS Memory 
  • Sunshine 
  • Slice of Paradise 
  • Atmos 
  • Symbolic 
  • Redemption 
show_chart Player History
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94
Total Users
215
Total Sessions
2.9 days
Total Playtime
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Package ID: derpnetworks.sandromeda
Created: 2026-05-31 12:18 UTC
Updated: 2026-06-07 14:57 UTC
Type: game
Public: Yes
Version: 277158
files: 232
Size: 285.0 MB
Engine Version: 25
Asset Version ID: 277158
Version Created: 2026-06-07 14:57 UTC
Hash: 1792251572
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

settings Engine & Multiplayer Configuration

Player Count: 1 - 20 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted
new_releases Latest Update Jun 7, 2026
v0.3.1
Patch v0.3.1 Jun 7, 2026
Fixed
  • -Base Economy Numbers that were still set to test numbers
  • -Orbitals are no longer always visible and are now hidden behind the FoW
Known Issues
  • -Late Game with lots of ships, sometimes some of the ships lose pathing and stop moving
Update v0.3 Jun 6, 2026
Added
  • -Fog of War
  • -New Orbital Platforms (Sensor Array and Shield Generator)
  • -Wormholes v1
  • -Soundtrack by White Bat Audio
  • -Game Logs in Diplomacy Panel
Improved
  • -Improved Sound Design
  • -Doubled Game Speed (Tickrate is now every 5 seconds instead of every 10)
  • -Added small material tick to new empires to help prevent softlock.
  • -Fleet QOL Changes
  • -Visual Built Resources on the SystemView UI
Fixed
  • -Ship Formations v1
  • -No Shadows, More Frames.
Change Log v0.2 May 2, 2026
Added
  • New 3D solar system view of the generated star system.
Improved
  • GameInfoUI Polish
  • SystemUI Factory Planetary View Shortcut
  • Galaxy Generator Tweaks
  • Combat Mechanics
  • New Empire War Timer
  • GameHelp/Tutorial Screen Upgrade
  • Xeno Progression Slowed
  • Clickable Battlegroups UI on main hud for created fleets
Removed
  • 2D System View UI
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.