S&romeda : Galactic Domination
derpnetworks derpnetworks Game update 1mo ago

S&romeda : Galactic Domination

A real-time multiplayer 4X strategy game. Build an empire, outlast the alien horde, conquer the Galaxy.

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hard_drive 285 MB folder 232 files build Engine v25
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About This Package

S&ROMEDA : Galactic Domination 

A multiplayer galactic 4X real-time strategy game, played on a procedurally generated galaxy set by host. You start with a single Homeworld. You end either ruling the stars, vassalized by a stronger empire, or wiped from galactic history.

Up to 20 players per match. Add AI empires to fill out the galaxy. Add hostile AI Xeno factions for the chaos. Each match can run for hours depending on how big you make the map and how aggressive you tune the threats.

Host Migration so when a host leaves a new host is assigned so the server doesnt close down.

Yes this is inspired by Stellaris, but I'm trying to make the mechanics more unique and more of a 20+ player online battleroyal space 4x.

Early Build, Be Kind Please.

Active Development, will always try for monthly updates.

Key features

  • Procedurally generated galaxies - spiral or halo, your choice of arms, twist, spread, and world size
  • Host Galaxy Generator Preview - see your galaxy's shape before you commit
  • Five-resource economy - Credits, Food, Materials, Antimatter, Research; factories upgrade through five tiers
  • Six ship classes - Scout to Dreadnought, each unlocked through research
  • Automatic combat - with capture mechanics for taking enemy worlds
  • Full diplomacy - Non-Aggression Pacts, Alliances, resource trades, and wars
  • Galactic Senate - periodic resolutions that affect every empire in the galaxy
  • Hostile Xenos - alien factions that don't negotiate, grow stronger with territory, and raid your borders
  • Map overlays - switch between territory, threat heatmap, and resource views at any time
  • Victory paths - Galactic Domination, Total Conquest, or simply outlast the apocalypse 
  • Tick Based Economy - All economy numbers tick on a 10s time frame.
  • Fog of War - Each Hexgrid has a "fog" that becomes visible when only in line of site of a owned system or ship.

What you do

  • Create your empire - Pick a name and color, choose your homeworld from any unclaimed system (watch planet amount for a good starter world)
  • Build your economy - Each planet has factory slots - Banks for Credits, Farms for Food, Mines for Materials, Decelerators for Antimatter, Research labs for tech.
  • Claim adjacent systems - along jump lanes. Each claim costs Research; bigger empires pay more.
  • Build a fleet - Construct shipyards on owned systems. Send ships out to attack and claim territory or defend allies.
  • Negotiate, trade, or wage war - Other players and AI empires can be allies, trading partners, or enemies.
  • Survive the xenos - They want everything you have. They don't negotiate.
  • Win - Dominate the galaxy. Take 60% of the galaxy and hold it for five minutes or wipe out every other empire. Just don't fall to the xenos first.

Multiplayer

Hosted via s&box lobbies - public, friends-only, or private
Host Migration - when a host leaves the lobby migrates to a new host so the game doesn't end.
Up to 20 players per match
Fill empty slots with AI empires that propose treaties, declare wars, and grind through expansion at their own pace
Drop in 0-14 hostile xeno empires to vary the threat level

Credits

Ship models created by JazOone

Music by Karl Casey @ White Bat Audio


Music Track by Karl Casey
  • Vintage
  • Neon Breeze
  • Mantra
  • Data
  • Digital Sunset
  • Quantum Leap
  • Ad Infinitum
  • Galaxy
  • Aurora
  • Space Dust 
  • Fantasy 
  • White Tiger 
  • Crystal Cola 
  • VHS Memory 
  • Sunshine 
  • Slice of Paradise 
  • Atmos 
  • Symbolic 
  • Redemption 
67
Total Users
181
Total Sessions
2.6 days
Total Playtime
Positive Negative
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How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: derpnetworks.sandromeda
Created: 2026-05-31 12:18 UTC
Updated: 2026-06-07 14:57 UTC
Type: game
Public: Yes
Version: 277158
files: 232
Size: 285.0 MB
Engine Version: 25
Asset Version ID: 277158
Version Created: 2026-06-07 14:57 UTC
Hash: 1783543866
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes
Max Players: 20
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/minimal.scene
Launch Mode: Normal
Resources:
Game Settings:
Code Package References:
new_releases Latest Update Jun 7, 2026
v0.3.1
tag v277158 folder 232 files hard_drive 285.0 MB build Engine v25
277158 Jun 7, 2026
v0.3.1
folder 232 files hard_drive 284.96 MB build Engine v25
276867 Jun 6, 2026
v0.3
folder 232 files hard_drive 284.96 MB build Engine v25
274049 Jun 2, 2026
v0.2.2
folder 206 files hard_drive 183.14 MB build Engine v25
273972 Jun 2, 2026
v0.2
folder 206 files hard_drive 183.13 MB build Engine v25
273216 May 31, 2026
v0.1.4
folder 183 files hard_drive 171.78 MB build Engine v25
273196 May 31, 2026
v0.1.3
folder 183 files hard_drive 171.77 MB build Engine v25
273169 May 31, 2026
v0.1.2
folder 183 files hard_drive 171.77 MB build Engine v25
273155 May 31, 2026
v0.1
folder 183 files hard_drive 171.77 MB build Engine v25