MF Unit 8
GameCo-op wave survival for 1-4 players. Beat the boss, then vote: cash out, or risk one more round?
ONE MORE ROUND
Round up to three friends and hold a map against everything that wants you dead.
Clear a wave, spend what you earned, and get ready for a bigger one. Every fifth
wave sends a boss — and when it falls, the team votes: take the reward and walk
away a winner, or stay for another cycle where everything hits harder and pays more.
Nobody leaves alone. The vote is decided by majority.
THE LOOP
- Survive the wave — enemies get more numerous and tougher every round
- Spend the break — weapon upgrades and skill points at the shop, a random gun
from the mystery crate, grenades and a self-revive charge if you can afford them
- Kill the boss — then decide together whether the run ends here
Go down and you are not dead yet: a teammate can pick you up, or you can burn a
self-revive charge. Lose everyone at once and the run is over.
WHAT'S IN IT
- 1-4 player co-op, drop into a friends-only or public lobby
- A mystery crate with weapon rarities — the roulette spins, and the roll
is committed before the animation starts
- Weapon upgrades that live on the gun itself, so they travel with it when you
drop it or hand it over
- Five character passives bought with skill points
- Headshots, a minimap, per-player stats at the end of the run
- Explosive zombies, because a crowd of them should change how you fight
CONTROLS
WASD — move LMB — fire R — reload
G — grenade E — use / pick up
F — ready up R (held, while down) — self revive
ABOUT
Made by DoctorStudio — solo, in 12 days, for Game Jam III.
This is a jam build, and it looks like one in places: the map is a blockout, the
balance has been tuned by feel rather than by spreadsheet, and a few systems are
younger than the deadline. Everything listed above works and has been played.
If something breaks or feels wrong, tell me — that is genuinely the most useful
thing you can do with a jam game.
THANKS FOR GAMEJAM
- Facepunch — for s&box, and for the First-Person Weapons pack the hands and
weapon animations come from
Round up to three friends and hold a map against everything that wants you dead.
Clear a wave, spend what you earned, and get ready for a bigger one. Every fifth
wave sends a boss — and when it falls, the team votes: take the reward and walk
away a winner, or stay for another cycle where everything hits harder and pays more.
Nobody leaves alone. The vote is decided by majority.
THE LOOP
- Survive the wave — enemies get more numerous and tougher every round
- Spend the break — weapon upgrades and skill points at the shop, a random gun
from the mystery crate, grenades and a self-revive charge if you can afford them
- Kill the boss — then decide together whether the run ends here
Go down and you are not dead yet: a teammate can pick you up, or you can burn a
self-revive charge. Lose everyone at once and the run is over.
WHAT'S IN IT
- 1-4 player co-op, drop into a friends-only or public lobby
- A mystery crate with weapon rarities — the roulette spins, and the roll
is committed before the animation starts
- Weapon upgrades that live on the gun itself, so they travel with it when you
drop it or hand it over
- Five character passives bought with skill points
- Headshots, a minimap, per-player stats at the end of the run
- Explosive zombies, because a crowd of them should change how you fight
CONTROLS
WASD — move LMB — fire R — reload
G — grenade E — use / pick up
F — ready up R (held, while down) — self revive
ABOUT
Made by DoctorStudio — solo, in 12 days, for Game Jam III.
This is a jam build, and it looks like one in places: the map is a blockout, the
balance has been tuned by feel rather than by spreadsheet, and a few systems are
younger than the deadline. Everything listed above works and has been played.
If something breaks or feels wrong, tell me — that is genuinely the most useful
thing you can do with a jam game.
THANKS FOR GAMEJAM
- Facepunch — for s&box, and for the First-Person Weapons pack the hands and
weapon animations come from
6
Total Users
17
Total Sessions
36 min
Total Playtime
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
refresh
Discovering package leaderboards...
|
|||
Package ID:
doctorstudio.mf_unit_8
Created:
2026-09-24 20:14 UTC
Updated:
2026-09-24 20:15 UTC
Type:
game
Public:
Yes
Version:
395951
files:
350
Size:
244.5 MB
Engine Version:
29
Asset Version ID:
395951
Version Created:
2026-09-24 20:15 UTC
Hash:
1790280964
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 4 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/menu.scene
Map Select:
Unrestricted
395951
Sep 24, 2026
Changes on 2026-09-24
395897
Sep 24, 2026
Changes on 2026-09-24
395896
Sep 24, 2026
Changes on 2026-09-24
380462
Sep 13, 2026
Changes on 2026-09-13
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.