One More Room
GameA roguelike autobattler where you build your knight, choose the next room, and descend deeper into an ever-growing dungeon.
ONE MORE ROOM! — Game Jam 3 Submission
UPDATE 6 — EXPERIMENTAL MANUAL MODE, BALANCE CHANGES, UI AND SKILL FIXES
I've added an experimental manual mode and it seems to work quite well, you can now change in the settings or in the beginning of the game to manually control your character instead of as an autobattler for those not wanting to play the game as an autobattler. I've also re-balanced rounds 1-10.
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New update soon. I am taking a short break and continuing to work on the game. I'll be back with much more soon!
View the full changelog here: https://sbox.game/dopa/onemoreroom/changes
Thanks so much to everyone who played, gave feedback, reported bugs, and followed the game throughout the jam. I really appreciate it.
If you’re enjoying the game and like what I’m building, please consider nominating One More Room for the Game Jam! It would genuinely mean a lot to me and help me continue developing the game after the game jam ends and making more S&Box games in the future.
If you’re enjoying the game and like what I’m building, please consider nominating One More Room for the Game Jam! It would genuinely mean a lot to me and help me continue developing the game after the game jam ends and making more S&Box games in the future.
Good luck making it one more room.
Thanks everyone for playing One More Room!
I’m building the game solo and working on it every day throughout the jam to make it as polished and complete as I can.
Made for the “One More Round” theme.
Your knight fights on his own while you decide what room to send him into next, what gear to take and how to build him, and when to use his abilities.
Every time you clear a room, the dungeon generates new rooms ahead of you with different enemies, layouts, modifiers, and rewards. Pick one, commit to it, and watch the dungeon physically grow as you push deeper.
Collect souls, find gear, stack relics, grow stronger, and keep pushing deeper.
Can you make it to the end?
🎮 Playable now
I’m continuing to expand the game throughout the rest of the jam — with more rooms, enemies, bosses, relics, gear, upgrade rooms, strange item interactions, and plenty more polish.
Feedback is very welcome!
If you enjoy the game, consider voting for One More Room in the Game Jam!
Thanks to everyone who gives it a try, I really appreciate it! And good luck making it one more room.
AI tools were used for some art and audio.
newspaper Latest News
926
Total Users
1,273
Total Sessions
22.8 days
Total Playtime
Global Statistics
1.7K
run_started
1.7K
round1_entered
1.7K
first_room_cleared
28.7K
room_chosen
783
opening_v2_new_room_1_entered
784
opening_v2_new_run_started
749
opening_v2_new_tutorial_shown
784
opening_v1_new_choice_started
782
opening_v1_new_choice_first_combat
765
opening_v2_new_room_1_cleared
765
opening_v1_new_choice_first_clear
762
opening_v2_new_keystone_offered
Player retention 227 players first seen 13–19 Sep 2026
- Day 1
- 10.6%
- 24 of 227 came back
- 68% below average
- Day 7
- 1.8%
- 4 of 227 came back
- 83% below average
- Day 30
- 0.4%
- 1 of 227 came back
- 84% below average
All of s&box
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Days since first play · players who first played this package · pooled from 7 daily cohorts
Show every day
| Day | Players | Retention | All of s&box |
|---|---|---|---|
| 1 | 24 | 10.6% | 33.0% |
| 2 | 7 | 3.1% | 17.0% |
| 3 | 5 | 2.2% | 13.1% |
| 4 | 3 | 1.3% | 11.9% |
| 5 | 5 | 2.2% | 11.4% |
| 6 | 6 | 2.6% | 9.6% |
| 7 | 4 | 1.8% | 10.1% |
| 8 | 2 | 0.9% | 7.8% |
| 9 | 2 | 0.9% | 6.8% |
| 10 | 2 | 0.9% | 5.9% |
| 11 | 1 | 0.4% | 5.3% |
| 12 | 2 | 0.9% | 5.9% |
| 13 | 2 | 0.9% | 5.4% |
| 14 | 3 | 1.3% | 5.3% |
| 15 | 1 | 0.4% | 4.4% |
| 16 | 0 | 0.0% | 4.0% |
| 17 | 1 | 0.4% | 4.0% |
| 18 | 1 | 0.4% | 4.0% |
| 19 | 1 | 0.4% | 3.6% |
| 20 | 2 | 0.9% | 4.3% |
| 21 | 2 | 0.9% | 3.3% |
| 22 | 0 | 0.0% | 3.3% |
| 23 | 0 | 0.0% | 2.8% |
| 24 | 0 | 0.0% | 4.1% |
| 25 | 0 | 0.0% | 3.5% |
| 26 | 0 | 0.0% | 2.8% |
| 27 | 0 | 0.0% | 2.7% |
| 28 | 0 | 0.0% | 2.8% |
| 29 | 0 | 0.0% | 3.6% |
| 30 | 1 | 0.4% | 2.7% |
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
15
1m - 2m
29
2m - 4m
53
4m - 8m
24
8m - 16m
15
16m - 32m
40
32m - 1.1h
44
1.1h - 2.1h
9
2.1h - 4.3h
31
4.3h - 8.5h
36
8.5h - 17.1h
12
17.1h - 34.1h
17
34.1h - 68.3h
7
68.3h - 136.5h
14
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
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Package ID:
dopa.onemoreroom
Created:
2026-09-07 21:21 UTC
Updated:
2026-09-26 08:48 UTC
Type:
game
Public:
Yes
Version:
397059
files:
5,969
Size:
706.2 MB
Engine Version:
29
Asset Version ID:
397059
Version Created:
2026-09-26 08:48 UTC
Hash:
1792749797
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Launch Mode:
Normal
Startup Scene:
scenes/game.scene
UPDATE 6 - EXPERIMENTAL MANUAL MODE, REBALANCE ROUNDS 1-10, WAR CRY REWORK
Sep 26, 2026
Added
- * New Experimental manual mode (Control your character)
Improved
- * Reworked War Cry upgrades
- * Reworked rounds 1-10 balance
UPDATE 5 - GAME LOOP CLOSED, PALADIN REWORKED, UNIQUE BOSSES, REWORKED LOOT, HARDER GAMEPLAY, UI FIXES, ANIMATIONS, SOUND EFFECTS, SPEED CONTROLS, NEW SCREENSHOTS
Sep 22, 2026
Added
- * Added The Rat King boss at Round 20
- * Added The Demon King at Round 30
- * Added Speed Controls up to 2x after beating the game
- * Added several new animations
- * Added sound effects for abilities and unique item interactions
- * Added new Paladin ultimate, reworked from Divine Intervention to Wrath
- * Added several new unique gameplay mechanics
Improved
- * Improved loot tables, higher rounds have higher stats and likelihood to have affixes
- * Improved UI and tooltip descriptions
- * Improved health resource management
- * Improved stores, merchants, and shops, currency has been reworked
- * Improved difficulty and balance (Game is significantly harder and poses a challenge)
- * Improved fishing wells, cracks in the wall, chests, and mining
- * Re-tuned most items and abilities
Fixed
- * Fixed navigation, no more going back and forth
- * Fixed some monster rigs incorrect orientation
Removed
- * AI slop from game page and loading screen
UPDATE 4 - REWORKED COMBAT, BALANCE CHANGES, ROOM CARD REDESIGN, ENCOUNTER CHANGES, BUG FIXES
Sep 19, 2026
Improved
- * Combat has been completely reworked from bottom to top. The entire game has been rebalanced for a more fun experience
- * Builds matter, entire builds have been reworked. Bad decision making will get you killed
Fixed
- * Performance fixes, no more bad starter performance
- * Long fights shouldn't drag on
- * Ability to end run at any point
- * UI issues (hopefully)
UPDATE 3 - MERCHANTS, LEGACY PROGRESSION, BOOTS, NEW MONSTERS, BALANCING
Sep 13, 2026
Added
- * New **Merchant** with a redesigned shop room, animations, and improved shop UI
- * Added a new **Boots equipment slot** with 5 different pairs of boots
- * Added new items and relics with more build options
- * Added the **Collection** menu for browsing items, abilities, relics, and unlocks
- * Added **Legacy progression** — level up after runs and unlock more content for future runs
Improved
- * Completely redesigned the **end-of-run/results screen**
- * Reworked the **Veiled Assassin** with cloaking and backstab attacks
- * Improved the **Necromancer**, Brute, ranged enemies, support enemies, and enemy formations
- * Improved enemy targeting, movement, positioning, and combat behavior
- * Reworked **room selection UI** with clearer threat levels, modifiers, rewards, and room information
- * Improved item, ability, relic, and modifier tooltips
- * Reworked **Fishing, Mining, and Cracks in the Wall** with animations and clearer rewards
- * Improved the **Sanctuary** with new presentation and character interactions
- * Added new and improved **blood, poison, fire, frost, spell, and explosion effects**
- * Added a full **dungeon music system** with multiple rotating tracks
- * Improved character movement and turning so enemies and the player face the direction they're moving and attacking
- * Starting **Potion charges increased from 2 → 3**
- * Adjusted difficulty scaling to make later rounds feel fairer
- * Improved Brute attack warnings and moved Burning Floor to later rounds
- * Lots of additional UI, visual, balance, navigation, and gameplay fixes
Fixed
- * Fixed an issue that could incorrectly end runs because the dungeon thought no rooms were available
UPDATE 2 - IMPROVED NAVIGATION, BALANCE CHANGES, NEW ROOMS, NEW ABILITIES
Sep 10, 2026
Added
- * New abilities
- * New rooms, larger rooms
Improved
- * Navigation slightly improved (STILL BUGGED due to FACEPUNCH navmesh issues)
- * Game Balance ( Should offer a much more rewarding experience )
- * UI has been overhauled
- * Item and Ability selection
- * Specialization and paths have been improved
Known Issues
- * Navigation still has issues due to game engine bug
UPDATE 1 - BUG FIXES, NEW VFX, BETTER ONBOARDING, NEW ABILITIES, BETTER BALANCE, QoL IMPROVEMENTS
Sep 9, 2026
Added
- * Added several new abilities and VFX to match most of them (Several are still being built)
- * Added a new onboarding system, when starting the game you will get a small tutorial on how to cast abilities and play the game
Improved
- * Rebalanced items, abilities, and how builds are formed. Should be significantly better now and more cohesive
- * Lots of Quality of Life improvements. Less confusing text, more readable. Should make things less confusing when looking at items, abilities, or room selection.
Fixed
- * Fixed the bugs causing the player to get stuck or walk into a previous room. Enemies will no longer walk outside of the current room.
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