[WIP] Chop This Tree
GameOne tree. Every server on Earth is chopping.
*WORK IN PROCESS!
NOT AI THUMBNAIL
6 STAGES - EVERY STAGE = NEW CONTECT One tree. Every server on Earth is chopping the same trunk.
tree has 4,000,000,000 HP
Be there when it falls.🧪 Test Version
You’re playing an early build.
Expect bugs, changes, and rough edges - everything is still evolving. 📦 What’s coming
- 🚀 New systems and mechanics
- ⚙️ More upgrades and progression
- 🎯 Events and surprises
A lot of content is on the way.
NOT AI THUMBNAIL
6 STAGES - EVERY STAGE = NEW CONTECT One tree. Every server on Earth is chopping the same trunk.
tree has 4,000,000,000 HP
Be there when it falls.🧪 Test Version
You’re playing an early build.
Expect bugs, changes, and rough edges - everything is still evolving. 📦 What’s coming
- 🚀 New systems and mechanics
- ⚙️ More upgrades and progression
- 🎯 Events and surprises
A lot of content is on the way.
91
Total Users
248
Total Sessions
8.8 days
Total Playtime
Global Statistics
2.9K
wt_achievements
867.1B
wt_s1_start
266.1K
wt_best_combo
232.0K
wt_damage
147.2K
wt_hits
232.0K
wt_s1_damage
147.2K
wt_s1_hits
21.1K
wt_clean_cuts
216
wt_axe_tier
50
wt_level
1.8B
wt_s1_end
1
wt_s1_witness
Player retention 20 players first seen 22–28 Aug 2026
- Day 1
- 0.0%
- 0 of 20 came back
- 100% below average
- Day 7
- 0.0%
- 0 of 20 came back
- 100% below average
- Day 30
- 0.0%
- 0 of 20 came back
- 100% below average
All of s&box
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9
10
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12
13
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20
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22
23
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27
28
29
30
Days since first play · players who first played this package · pooled from 7 daily cohorts
Show every day
| Day | Players | Retention | All of s&box |
|---|---|---|---|
| 1 | 0 | 0.0% | 27.4% |
| 2 | 0 | 0.0% | 18.3% |
| 3 | 0 | 0.0% | 15.2% |
| 4 | 0 | 0.0% | 10.3% |
| 5 | 1 | 5.0% | 10.8% |
| 6 | 0 | 0.0% | 8.9% |
| 7 | 0 | 0.0% | 10.3% |
| 8 | 0 | 0.0% | 8.7% |
| 9 | 1 | 5.0% | 7.3% |
| 10 | 0 | 0.0% | 8.2% |
| 11 | 0 | 0.0% | 7.7% |
| 12 | 1 | 5.0% | 7.0% |
| 13 | 0 | 0.0% | 6.6% |
| 14 | 0 | 0.0% | 7.7% |
| 15 | 0 | 0.0% | 8.9% |
| 16 | 0 | 0.0% | 6.8% |
| 17 | 0 | 0.0% | 6.3% |
| 18 | 0 | 0.0% | 5.9% |
| 19 | 0 | 0.0% | 5.4% |
| 20 | 0 | 0.0% | 4.4% |
| 21 | 0 | 0.0% | 4.7% |
| 22 | 0 | 0.0% | 5.2% |
| 23 | 0 | 0.0% | 3.7% |
| 24 | 0 | 0.0% | 5.2% |
| 25 | 1 | 5.0% | 4.0% |
| 26 | 0 | 0.0% | 3.5% |
| 27 | 0 | 0.0% | 4.0% |
| 28 | 0 | 0.0% | 4.2% |
| 29 | 0 | 0.0% | 3.5% |
| 30 | 0 | 0.0% | 4.0% |
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
6
2m - 4m
3
8m - 16m
1
16m - 32m
3
32m - 1.1h
1
2.1h - 4.3h
1
8.5h - 17.1h
1
17.1h - 34.1h
1
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
refresh
Discovering package leaderboards...
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Package ID:
duqiorg.chop_this_tree
Created:
2026-08-15 21:41 UTC
Updated:
2026-08-19 15:03 UTC
Type:
game
Public:
Yes
Version:
343192
files:
517
Size:
461.8 MB
Engine Version:
28
Asset Version ID:
343192
Version Created:
2026-08-19 15:03 UTC
Hash:
1788116859
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 8 Players
Tick Rate:
30 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
sasasasasddd.scene
Map Select:
Unrestricted
Leaderboard Type:
Descending
more_horiz Additional Properties
Summary:
One tree. Every server on Earth is chopping the same trunk, and it has four billion health. Be there when it falls.
Description:
There is one tree. Not one per server: one, total.
Every hit landed by every player on every server goes into the same number. The health bar you are watching moves whether or not anybody near you is swinging, because somebody in another lobby is. Four billion health, and you do one damage a hit when you start.
You will not finish this on your own. That is the point.
HOW IT WORKS
Eight people to a server. Walk up, hit the tree, watch the number go down by an amount that is almost nothing. Do it again.
Everyone gets +10% damage for every other person in their lobby, so a full server hits considerably harder than a lonely one. Find people.
Tap in rhythm instead of holding the button and you get clean cuts, which chain into a combo. Mash and you lose it. Your combo floats in the air in front of you where the rest of the server can read it, so there is nothing stopping you turning it into a competition.
THE ARSENAL IS SHARED
Nobody levels up alone. When the community's total damage crosses a threshold, every player in the world is handed the next weapon at the same moment.
Trench knife, 1 damage
Crowbar, 3
Pistol, 6
MP5, 10
M4A1, 16
Toolgun, 25
Yes, it ends with people shooting a tree with rifles. It ends with somebody pointing a toolgun at it. This felt like the correct escalation.
WHEN IT FALLS
Somebody, somewhere, will land the last hit. Everyone online at that moment gets something nobody else can ever earn, and it does not come back until the next tree.
Then a new one grows, bigger than the last, and the whole thing starts again.
Leaderboards track total damage, hits and clean cuts. There is a full stats page on TAB. There is a flashlight on F, because the sun goes down and the clearing gets dark.
Bring people.
343192
Aug 19, 2026
Changes on 2026-08-19
343180
Aug 19, 2026
Changes on 2026-08-19
343143
Aug 19, 2026
Changes on 2026-08-19
343141
Aug 19, 2026
Changes on 2026-08-19
343139
Aug 19, 2026
Changes on 2026-08-19
343129
Aug 19, 2026
Changes on 2026-08-19
342389
Aug 16, 2026
Changes on 2026-08-16
342387
Aug 16, 2026
Changes on 2026-08-16
342383
Aug 16, 2026
Changes on 2026-08-16
342196
Aug 15, 2026
Changes on 2026-08-15
Live API Passthrough & Removal Notice
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