Chop This Tree
new_releases
New — just published
One tree. Every server on Earth is chopping.
favorite1favorites
thumb_up1upvotes
hard_drive
449 MB
folder
513 files
build
Engine v28
bolt
Updated recently
About This Package
One tree. Every server on Earth is chopping the same trunk, and it has four billion health. Be there when it falls.
TEST VERSION!
A LOT OF CONTENT SOON
TEST VERSION!
A LOT OF CONTENT SOON
3
Total Users
19
Total Sessions
46 min
Total Playtime
Global Statistics
2.5K
wt_best_combo
1.1K
wt_clean_cuts
10.8K
wt_damage
1.8K
wt_hits
10.8K
wt_s1_damage
1.8K
wt_s1_hits
209
wt_achievements
237.6B
wt_s1_start
13
wt_axe_tier
1
wt_s1_witness
1
wt_trees_witnessed
1.8B
wt_s1_end
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
1m - 2m
1
8m - 16m
1
16m - 32m
1
Package ID:
duqiorg.chop_this_tree
Created:
2026-08-15 21:41 UTC
Updated:
2026-08-16 18:09 UTC
Type:
game
Public:
No
Version:
342389
files:
513
Size:
448.7 MB
Engine Version:
28
Asset Version ID:
342389
Version Created:
2026-08-16 18:09 UTC
Hash:
1786903774
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
Max Players:
8
Min Players:
1
Tick Rate:
30
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
Descending
Cs Proj Name:
Startup Scene:
sasasasasddd.scene
Summary:
One tree. Every server on Earth is chopping the same trunk, and it has four billion health. Be there when it falls.
Description:
There is one tree. Not one per server: one, total.
Every hit landed by every player on every server goes into the same number. The health bar you are watching moves whether or not anybody near you is swinging, because somebody in another lobby is. Four billion health, and you do one damage a hit when you start.
You will not finish this on your own. That is the point.
HOW IT WORKS
Eight people to a server. Walk up, hit the tree, watch the number go down by an amount that is almost nothing. Do it again.
Everyone gets +10% damage for every other person in their lobby, so a full server hits considerably harder than a lonely one. Find people.
Tap in rhythm instead of holding the button and you get clean cuts, which chain into a combo. Mash and you lose it. Your combo floats in the air in front of you where the rest of the server can read it, so there is nothing stopping you turning it into a competition.
THE ARSENAL IS SHARED
Nobody levels up alone. When the community's total damage crosses a threshold, every player in the world is handed the next weapon at the same moment.
Trench knife, 1 damage
Crowbar, 3
Pistol, 6
MP5, 10
M4A1, 16
Toolgun, 25
Yes, it ends with people shooting a tree with rifles. It ends with somebody pointing a toolgun at it. This felt like the correct escalation.
WHEN IT FALLS
Somebody, somewhere, will land the last hit. Everyone online at that moment gets something nobody else can ever earn, and it does not come back until the next tree.
Then a new one grows, bigger than the last, and the whole thing starts again.
Leaderboards track total damage, hits and clean cuts. There is a full stats page on TAB. There is a flashlight on F, because the sun goes down and the clearing gets dark.
Bring people.
Launch Mode:
Normal
Resources:
Game Settings:
Code Package References:
342389
Aug 16, 2026
Changes on 2026-08-16
342387
Aug 16, 2026
Changes on 2026-08-16
342383
Aug 16, 2026
Changes on 2026-08-16
342196
Aug 15, 2026
Changes on 2026-08-15
342189
Aug 15, 2026
Changes on 2026-08-15
342180
Aug 15, 2026
Changes on 2026-08-15
342176
Aug 15, 2026
Changes on 2026-08-15
342175
Aug 15, 2026
Changes on 2026-08-15
342174
Aug 15, 2026
Changes on 2026-08-15
340164
Aug 8, 2026
Changes on 2026-08-08