SDF Mesh Library
LibraryMarching cubes & squares mesh generation
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About SDF Mesh Library
Allows you to define a 2D / 3D field of signed distances to a virtual surface, perform operations with primitive shapes, and then generate a 3D mesh of the surface in real-time.
Create a world
using Sandbox.Sdf;
// ...
var sdfWorld = new Sdf2DWorld
{
// Rotate so that Y is up
LocalRotation = Rotation.FromRoll( 90f )
};In this example we've rotated it by 90 degrees, so that the Y axis when doing 2D operations becomes the Z (up) axis in world space.
Draw some shapes
Still in server-side code, you can modify the SDF world like this:
// Shape that we want to add
var circle = new CircleSdf( new Vector2( localPos.x, localPos.y ), radius );
// Load the material to use
var material = ResourceLibrary.Get<Sdf2DLayer>( "layers/sdf2d/checkerboard.sdflayer" );
// Draw the circle!
sdfWorld.Add( circle, material );
// Move the circle to the right, then subtract it!
sdfWorld.Subtract( circle.Translate( new Vector2( 32f, 0f ) ), baseMat );
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Package ID:
facepunch.libsdf
Created:
2023-04-27 10:24 UTC
Updated:
2025-09-30 15:14 UTC
Type:
library
Public:
Yes
Version:
121787
files:
57
Size:
0.5 MB
Engine Version:
22
Asset Version ID:
121787
Version Created:
2025-09-30 15:14 UTC
Hash:
8250603074539432805
Manifest: Open manifest
more_horiz Additional Properties
Project Template:
Summary:
Marching cubes & squares mesh generation
Description:
* Sdf2DWorld for 2D layers
* Sdf3DWorld for 3D volumes
Public:
true
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","References":[],"DistinctReferences":[]}
Replace Tags:
procgen mesh 3d 2d
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