Player Controller
LibraryComponents for player controller
Provides a player controller that you can use in your games.
Features
Walking, running, sprinting, crouching.
Components
PlayerController - The actual player controller. Uses player inputs to move a CharacterController.
PlayerFootsteps - When attached to a SkinnedMeshRenderer will listen for and react to footstep events,
PlayerPusher - Creating a pusher will push the player. Attach these to other players to allow players to push others out of the way, and avoid them being able to walk inside each other.
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