Sausage Parkour
GameA ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.
🌭 Sausage Parkour: The Fast and the Meaty
Sausage Parkour is a chaotic food-themed parkour game about one brave sausage who refuses to stay on the grill.
Run, jump, fall, respawn, improve your time, collect coins, unlock new looks, and try to become the greatest sausage athlete in the world.
Inspired by classic 3D mascot platformers, silly food humor, and old-school obstacle course games, Sausage Parkour is built around simple movement, funny fails, and the constant feeling that the next jump will definitely be the one.
Current features:
- Multiple parkour tracks: Training, Easy, Medium, and Hard.
- Coin collection and finish rewards.
- Unlockable sausage skins and character models.
- Stats Hub with personal progress and level statistics.
- Track-based Leaderboards for best times, clean runs, and fewer deaths.
- Loserboards for chaotic runs with most deaths, slowest times, and max respawns.
- Hall of Fame score for long-term progress.
- World leaderboard panels inside the hub.
- Security Monitor with live camera feeds.
- Community and Credits sections.
- Achievement foundation for meaningful progression goals.
- Localization support for 7 languages.
Supported languages:
English, Russian, French, Polish, German, Ukrainian, Arabic.
This update does not change the core idea: you are still a sausage, the world is still dangerous, and the floor is still not your friend.
Jump carefully. Fall proudly. Become legendary.
2,915
Total Users
3,904
Total Sessions
2.1 months
Total Playtime
Global Statistics
3.7K
owned_sausage
2.1M
total_coins
1.4M
currency
2.0K
owned_model_sausage
601.9K
best_time_easy
34.7B
play_time_seconds
2.3e39
total_distance_units
306
sessions_total
105.2K
total_jumps
15.9K
total_respawns
11.7K
total_deaths
115.7K
coins_earned_pickups_total
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
3
1m - 2m
5
2m - 4m
12
4m - 8m
6
8m - 16m
6
16m - 32m
7
32m - 1.1h
5
1.1h - 2.1h
1
2.1h - 4.3h
3
4.3h - 8.5h
2
8.5h - 17.1h
1
17.1h - 34.1h
3
0 recorded entries
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Package ID:
flipsizzegames.sausage_parkour
Created:
2026-03-28 22:23 UTC
Updated:
2026-06-11 13:14 UTC
Type:
game
Public:
Yes
Version:
279611
files:
626
Size:
349.4 MB
Engine Version:
25
Asset Version ID:
279611
Version Created:
2026-06-11 13:14 UTC
Hash:
1791473964
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
sports_esports Input & Control Support
Keyboard & Mouse
cancel Unsupported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 64 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/main_menu.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Map Startup Scene:
scenes/gameplay.scene
Dedicated Server Startup Scene:
scenes/gameplay.scene
Hotfix: Sausage Model Resources
Jun 11, 2026
Added
- Added missing runtime-loaded sausage character model resources to the uploaded package.
- Added missing shop model thumbnail resources to the uploaded package.
- Added safer default sausage model and skin fallback for first-time players.
- Added compatibility fallback for old or invalid saved cosmetic IDs.
Improved
- Default sausage model and skin now render safely even when the player has no saved cosmetic data yet.
- Old or invalid cosmetic save data now falls back to the default sausage look instead of leaving the player in a broken visual state.
Fixed
- Fixed an issue where some players could appear as a cube instead of the sausage character.
- Fixed missing uploaded resources for runtime-loaded character models.
- Fixed missing uploaded resources for shop model thumbnails.
- Fixed default cosmetic rendering depending too much on saved ownership data.
Removed
- No removals in this hotfix.
Known Issues
- No known gameplay issues from this hotfix.
- This update does not change gameplay, movement, shop prices, rewards, economy, level balance, or leaderboard logic.
Recovery, Stats & Leaderboards Update
Jun 11, 2026
Added
- Added a large Stats Hub, available from both the Main Menu and Pause Menu.
- Added track-based Leaderboards for Training, Easy, Medium, and Hard.
- Added Leaderboards with Best Time, Fewest Deaths, and Clean Runs shown at the same time.
- Added Loserboards for chaotic runs: Most Deaths, Slowest Time, and Max Respawns.
- Added Hall of Fame with a combined score based on long-term progress, completed levels, variety, and collected coins.
- Added a Statistics tab with personal progress, gameplay stats, level stats, and shop stats.
- Added compact world leaderboard panels for the hub.
- Added Top 3 highlights for world boards.
- Added the first achievement foundation with meaningful progression goals.
- Added Community section with Discord, YouTube, Telegram, VK, and website links.
- Added Credits section for the Sausage Parkour team.
- Added better lobby privacy diagnostics for Public, Friends Only, and Private lobbies.
- Added stronger analytics and logging around levels, deaths, respawns, finishes, shop activity, purchases, equipment, coins, and stats saving.
Improved
- Restored and improved the Security Monitor in the hub.
- Security cameras now activate only when needed, reducing unnecessary performance cost while keeping full resolution near the monitor.
- Built-in S&box chat is now used instead of the old custom chat.
- Local sausage body visibility now behaves better when switching camera view.
- Community links now have clearer copy feedback and better visual styling.
- Stats Hub now uses a larger, cleaner layout with all important metrics visible at once.
- Leaderboards and Loserboards are easier to compare because extra metric tabs were removed.
- Statistics rows are more readable in both Main Menu and Pause Menu.
- Stats Hub localization has been cleaned up across all supported languages.
- World boards now update less aggressively and have clearer loading states.
- Guide panels now use transparent backgrounds instead of heavy black overlays.
- Pause, shop, and respawn windows no longer stack on top of each other.
- Stat saving is more reliable and finish diagnostics are cleaner.
- Localization coverage was improved across several UI areas.
- Internal project documentation, QA checklists, and technical tracking were expanded for future updates.
Fixed
- Fixed the Security Monitor not showing camera feeds correctly.
- Fixed old chat scene component warnings after switching to the platform chat.
- Fixed controls hint behavior that could make the cursor appear unexpectedly.
- Fixed several hardcoded or mixed-language UI labels.
- Fixed the “NO CAMERA” monitor state localization.
- Fixed incorrect control combinations localization.
- Fixed local player “You” label in leaderboards.
- Fixed invalid stat values being able to interrupt stat flushing.
- Fixed misleading finish chest diagnostic logs after a level had already ended.
- Fixed leaderboard screen overflow on common desktop resolutions.
- Fixed Pause Menu Stats Hub runtime Razor issue.
- Fixed world board loading text appearing in the wrong place.
- Fixed Statistics layout issues in the Pause Menu.
- Fixed several confusing or noisy QA logs.
Removed
- Removed the old custom chat UI.
- Removed the obsolete scene chat component.
- Removed the old PlayerStatsBoard world panel in favor of the new Statistics tab.
- Removed extra metric tabs from Leaderboards and Loserboards.
- Removed outdated or misleading UI states from the leaderboard flow.
- Removed an old unused duplicate player model from the player prefab.
Known Issues
- Some new leaderboard and loserboard categories will start empty until players complete fresh runs after the update.
- Hall of Fame and world board records will become more interesting as more players generate new records.
- Some leaderboard panels may load categories one by one depending on service response time.
Hotfix: Camera Performance & Controls Toggle
Jun 6, 2026
Added
- Controls hints can now be expanded and hidden with a small lower-left "Controls [F]" prompt.
- Security cameras now use conditional activation near the Security Monitor.
Improved
- Improved FPS around the hub by disabling security camera rendering when the monitor is not relevant.
- Restored clearer camera feed quality while avoiding unnecessary background rendering.
- Security cameras now stay inactive when the player is far from the monitor or inside a level.
- Controls hints no longer take permanent screen space during gameplay.
Fixed
- Fixed the mouse cursor being active during normal gameplay after spawning.
- Fixed controls hint UI forcing mouse interaction during gameplay.
- Fixed unnecessary security camera rendering while the player is away from the hub monitor.
Removed
- Removed always-visible controls clutter from the left side of the HUD.
- Removed constant background rendering from security camera feeds when they are not needed.
Known Issues
- Security camera feeds update only when the player is near the monitor, so they may appear frozen when viewed from far away. This is intentional for performance.
- Some broader polish tasks are still planned, including localization audit, lobby privacy checks, expanded community links, credits, and copy-link feedback.
Recovery Update: Stability, Cameras & Shop Polish
Jun 5, 2026
Added
- Security Monitor is back in the hub with 4 working camera feeds.
- New internal analytics for level starts, finishes, deaths, respawns, shop opens, purchases, equips, coin pickups, and finish rewards.
- New QA documentation and recovery workflow for safer future updates.
Improved
- Improved shop and economy diagnostics so future balance changes can be based on better data.
- Improved console logs with clearer [SP] categories for analytics, levels, respawn, finish, shop, skins, models, cameras, and QA.
- Improved portal and level-trigger logging to reduce repeated noise.
- Improved security camera diagnostics and monitor feed handling.
- Improved repository cleanup rules to reduce editor/build workspace noise.
Fixed
- Fixed the Security Monitor in the hub so all 4 camera feeds display correctly again.
- Fixed camera texture binding issues on the monitor.
- Fixed several outdated runtime warnings and broken references.
- Fixed unavailable Buy buttons behaving like active buttons when the player could not buy an item.
- Fixed the Training flow QA path: portal entry, coin pickup tracking, death, respawn, finish chest, and reward were verified.
- Fixed the finish chest reward path to confirm rewards are granted once per finish.
Removed
- Removed the old custom chat UI path.
- Removed the dead candy_cane skin reference from the available skin list.
- Removed noisy per-coin logging in favor of cleaner summary logs.
- Removed unused UI foundation files from the earlier recovery pass.
Known Issues
- No new levels, movement changes, price changes, or reward balance changes are included in this update.
- Some polish work is still planned: localization audit, lobby privacy checks, expanded community links, credits, copy-link feedback, and local body visibility improvements when switching camera view.
- Security camera performance was improved further in the next hotfix revision.
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.
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