Void Invaders
Game
new_releases
New — just published
Space Invaders as a neon roguelike. Clear the wave, pick one of three upgrades, fuse them into combos and outlast the boss.
Void Invaders is Space Invaders rebuilt as a neon roguelike.
The formation steps down the screen the way it always has, but every cleared wave lays out three upgrades and one of them is yours. Rapid fire, split shot, piercing rounds, homing, crits, shields, chain reactions. Own the right pair and they fuse: Split Shot and Piercing become a Railgun, Homing and Critical become Smart Missiles, eight combos in all. Every fifth wave is a boss - THE WARDEN, TWIN DIAMONDS, SPIRAL CORE, THE WALL and the MOTHERSHIP - and every boss after that comes back angrier.
Hold SHIFT to dash. You are untouchable for a moment, and every enemy shot you fly through is grazed: it vanishes, feeds your multiplier and gives the dash back sooner. Dashing into fire is the skilled play.
The mystery UFO crosses the top of the screen once every wave and always drops an item: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair or an extra life. Clear a wave without a scratch for a perfect bonus. From wave 20 elites arrive - shielded, volatile, frenzied, brooding or regenerating - and the formation keeps getting tougher until it lands. Every run ends. The question is how far yours gets.
Features
- Classic invaders with a roguelike upgrade pick after every wave
- 25 upgrades, 8 of them combos you unlock by owning the right pair
- 5 bosses with their own attack patterns, stronger on every loop
- A dash with grazing: fly through bullets to charge your multiplier
- A UFO every wave and 7 items to catch: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair, Extra Life
- Wave modifiers, elites with 5 affixes and an endless overtime from wave 20
- Score multiplier up to x8, perfect wave bonus, global leaderboard
- 22 achievements
- Glowing neon look built entirely from light
Controls
A / D move, SPACE fire (hold), SHIFT dash, 1 2 3 pick an upgrade, P pause, R restart.
Single player. One more run.
Music: "Pookatori and Friends", "Chee Zee Lab" and "Move Forward" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.
3
Total Users
3
Total Sessions
26 min
Total Playtime
Global Statistics
6.1M
best_score
41
best_wave
2.0K
kills
3
runs
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
refresh
Discovering package leaderboards...
|
|||
Package ID:
forrest.voidinvaders
Created:
2026-10-01 14:53 UTC
Updated:
2026-09-29 14:13 UTC
Type:
game
Public:
Yes
Version:
398495
files:
21
Size:
0.1 MB
Engine Version:
29
Asset Version ID:
398495
Version Created:
2026-09-29 14:13 UTC
Hash:
1790691205
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Singleplayer
Startup Scene:
scenes/voidinvaders.scene
Map Select:
Unused
Leaderboard Type:
Descending
Rank Type:
Best
more_horiz Additional Properties
Summary:
Space Invaders as a neon roguelike. Clear the wave, pick one of three upgrades, fuse them into combos and outlast the boss.
Description:
Void Invaders is Space Invaders rebuilt as a neon roguelike.
The formation steps down the screen the way it always has, but every cleared wave lays out three upgrades and one of them is yours. Rapid fire, split shot, piercing rounds, homing, crits, shields, chain reactions. Own the right pair and they fuse: Split Shot and Piercing become a Railgun, Homing and Critical become Smart Missiles, eight combos in all. Every fifth wave is a boss - THE WARDEN, TWIN DIAMONDS, SPIRAL CORE, THE WALL and the MOTHERSHIP - and every boss after that comes back angrier.
Hold SHIFT to dash. You are untouchable for a moment, and every enemy shot you fly through is grazed: it vanishes, feeds your multiplier and gives the dash back sooner. Dashing into fire is the skilled play.
The mystery UFO crosses the top of the screen once every wave and always drops an item: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair or an extra life. Clear a wave without a scratch for a perfect bonus. From wave 20 elites arrive - shielded, volatile, frenzied, brooding or regenerating - and the formation keeps getting tougher until it lands. Every run ends. The question is how far yours gets.
Features
- Classic invaders with a roguelike upgrade pick after every wave
- 25 upgrades, 8 of them combos you unlock by owning the right pair
- 5 bosses with their own attack patterns, stronger on every loop
- A dash with grazing: fly through bullets to charge your multiplier
- A UFO every wave and 7 items to catch: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair, Extra Life
- Wave modifiers, elites with 5 affixes and an endless overtime from wave 20
- Score multiplier up to x8, perfect wave bonus, global leaderboard
- 22 achievements
- Glowing neon look built entirely from light
Controls
A / D move, SPACE fire (hold), SHIFT dash, 1 2 3 pick an upgrade, P pause, R restart.
Single player. One more run.
Music: "Pookatori and Friends", "Chee Zee Lab" and "Move Forward" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.
Public:
false
Game Category:
Action
398495
Sep 29, 2026
Changes on 2026-09-29
395665
Sep 24, 2026
Changes on 2026-09-24
395646
Sep 24, 2026
Changes on 2026-09-24
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.