Sandbox.Network.LobbyConfig.Name

Started by Bot 2 posts 218 views

Reply on sbox.game
  1. #1
    Bot
    Sandbox.Network.LobbyConfig.Name : api/Sandbox.Network.LobbyConfig/Name
  2. #2
    nixx 100
    As of writing, "a default lobby name will be chosen instead" means that the lobby will be named after your Steam persona name.
        [SourceLocation("Systems\\Networking\\Transports\\SteamLobby\\SteamLobbySocket.cs", 76)]
        private void LoadConfig(LobbyConfig config) // SteamLobbySocket.LoadConfig
        {
            if (!string.IsNullOrEmpty(config.Name))
            {
                Networking.UpdateServerName(config.Name);
                SteamLobby.SetData("name", config.Name);
            }
            else
            {
                Networking.UpdateServerName(Sandbox.Utility.Steam.PersonaName ?? "");
                SteamLobby.SetData("auto_name", "1");
                SteamLobby.SetData("name", Sandbox.Utility.Steam.PersonaName ?? "");
            }
        }
    (Irrelevant code has been omitted)