Enemies Unmoving With New Update

Started by banYongthom 4 posts 149 views

Reply on sbox.game
  1. #1
    banYongthom 85
    Hi I tested my game with the newest update on 12/10/25 and for some reason my enemies no longer move from their spawning locations (the goop tank) when playing on the s&box platform.
    QfQZFNbguE.png 792.26 KB

    The weird thing is that they seem to be totally fine in the editor & within the standalone build used for testing multiplayer.
    baJ20YFQnT.png 636.47 KB

    All the other scripts seem unaffected though and the navmesh seems to be the same, so I'm not sure where to start diagnosing this issue :/
    EwlTWnQvuP.png 568.44 KB
  2. #2
    devultj Facepunch 3,005
    when you hit play, and eject, and go to the navigation tool, does it say Navigation is enabled? I fixed something like this recently so wondering if it's related to that.

    You can also log some stuff, like Scene.NavMesh.IsEnabled and check the console
  3. #3
    banYongthom Started this 85
    @devultj
    Damn, yeah the navigation tool and the log are saying that the navigation is still enabled in play mode. How did you end up fixing your issue if you don't mind me asking?

    I'm at a loss for where to start looking next 😅
  4. #4
    banYongthom Started this 85
    I fixed it by both forcing it to regenerate the navmesh then setting it enabled on start if anyone ever comes across this with the same issue!