sbox-2026-10-02.6.log
2026/10/02 22:04:51.3173 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
2026/10/02 22:04:51.3588 [engine/RenderSystem] FrameSync: GPU fence wait exceeded 250ms, idling the queue
2026/10/02 22:04:51.5443 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
2026/10/02 22:04:53.5944 [engine/RenderSystem] Wrote NVIDIA Aftermath GPU Crash Dump to D:\SteamLibrary\steamapps\common\sbox\aftermath_dumps\core_0.nv-gpudmp
2026/10/02 22:04:53.6514 [engine/RenderSystem] Wrote NVIDIA Aftermath GPU Crash Dump JSON to D:\SteamLibrary\steamapps\common\sbox\aftermath_dumps\core_0.nv-gpudmp.json
2026/10/02 22:04:53.6514 [engine/RenderSystem] ERROR! VK call failed! result = VK_ERROR_DEVICE_LOST (-4) ( vkQueueWaitIdle( VulkanQueue() ) )
2026/10/02 22:04:53.6514 [engine/RenderSystem] FrameSync() failed waiting for 1 fences after 2.543945 seconds, error = VK_ERROR_DEVICE_LOST (-4)
2026/10/02 22:04:53.6514 [engine/RenderSystem] ERROR! VK call failed! result = VK_ERROR_DEVICE_LOST (-4) ( vkQueueSubmit2( pQueue, 1, &submitInfo, pFence->Get() ) )
2026/10/02 22:04:53.6514 [engine/RenderSystem] CONCLUSION: the GPU faulted on a memory address (see above). If no resource is named for it,
2026/10/02 22:04:53.6514 [engine/RenderSystem] relaunch with -gpu_diagnostics so address binding can attribute it.
2026/10/02 22:04:53.6514 [engine/RenderSystem] GPU CRASH DIAGNOSTICS:
2026/10/02 22:04:53.6514 [engine/RenderSystem] Failing call: vkQueueSubmit2( pQueue, 1, &submitInfo, pFence->Get() ) -> VK_ERROR_DEVICE_LOST (-4)
2026/10/02 22:04:53.6514 [engine/RenderSystem] Frame: 106243, queue: graphics
2026/10/02 22:04:53.6514 [engine/RenderSystem] Adapter: NVIDIA GeForce RTX 4070 SUPER (vendor 0x10DE device 0x2783)
2026/10/02 22:04:53.6514 [engine/RenderSystem] Driver: NVIDIA 616.92 (raw 0x9A170000), Vulkan 1.4.351
2026/10/02 22:04:53.6514 [engine/RenderSystem] Memory heap 0 (device local): 2416 MiB used of 11231 MiB budget, 11999 MiB heap size
2026/10/02 22:04:53.6514 [engine/RenderSystem] Memory heap 1 (host): 177 MiB used of 15572 MiB budget, 16340 MiB heap size
2026/10/02 22:04:53.6514 [engine/RenderSystem] Memory heap 2 (device local): 16 MiB used of 198 MiB budget, 214 MiB heap size
2026/10/02 22:04:53.6514 [engine/RenderSystem] Diagnostics: device_fault=yes breadcrumbs=no address_binding=no nv_checkpoints=no
2026/10/02 22:04:53.6514 [engine/RenderSystem] [device_faults] (2 addresses, 0 vendor infos)
2026/10/02 22:04:53.6514 [engine/RenderSystem] Address: 0x0000000F002D3C40 (range 0x0000000F002D3C40 - 0x0000000F002D3C4F, precision 0x10) : VK_DEVICE_FAULT_ADDRESS_TYPE_INSTRUCTION_POINTER_FAULT_EXT
2026/10/02 22:04:53.6514 [engine/RenderSystem] no address attribution: VK_EXT_device_address_binding_report not enabled
2026/10/02 22:04:53.6514 [engine/RenderSystem] Address: 0x00000010A9925000 (range 0x00000010A9925000 - 0x00000010A9925FFF, precision 0x1000) : VK_DEVICE_FAULT_ADDRESS_TYPE_READ_INVALID_EXT
2026/10/02 22:04:53.6514 [engine/RenderSystem] no address attribution: VK_EXT_device_address_binding_report not enabled
2026/10/02 22:04:53.6514 [engine/RenderSystem] Vendor binary: 1938396 bytes written to D:\SteamLibrary\steamapps\common\sbox\gpu_crash_dumps\device_fault_0.bin
2026/10/02 22:04:53.6514 [engine/RenderSystem] CONCLUSION: the GPU faulted on a memory address (see above). If no resource is named for it,
2026/10/02 22:04:53.6514 [engine/RenderSystem] relaunch with -gpu_diagnostics so address binding can attribute it.
2026/10/02 22:04:53.8935 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
core_0.nv-gpudmp.JSON
[
{
"Base info": {
"Application name": "sbox.exe",
"Dump date": "Fri Oct 02 22:04:53 2026",
"Graphics API": "Vulkan",
"PID": 30712
}
},
{
"Display driver info": {
"Version": "616.92"
}
},
{
"OS info": {
"Build number": 26100,
"Service pack major version": 0,
"Service pack minor version": 0,
"Windows major version": 10,
"Windows minor version": 0,
"Windows product type": 1
}
},
{
"GPU info": {
"Adapter LUID": 43817,
"Adapter name": "AD104-A"
}
},
{
"Page fault info": {
"Access Type": "Read",
"Client": "Graphics Processing Cluster",
"Engine": "Graphics",
"Fault Type": "Failed to translate the virtual address.",
"GPU virtual address": 71564414976
}
},
{
"Device info": {
"Adapter reset occurred": false,
"Device state": "Error_DMA_PageFault",
"Engine reset occurred": true
}
},
{
"Shader infos": {
"Info": {
"Shader hash": 7518473093209836524,
"Shader name": "fragment_02 [shaders_morph_composite.shader_ps]",
"Shader size": 1024,
"Shader type": "Fragment"
}
}
},
{
"ApplicationName": "core"
},
{
"ApplicationVersion": "2"
},
{
"Active Warps": [
{
"GPU PC Address": "fragment_02 [shaders_morph_composite.shader_ps] @ 0x000001c0",
"Shader mapping": null,
"Warp count": 55
}
]
},
{
"Faulted Warps": [
{
"Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
"Fault Name": "MMU Fault Error",
"Shader GPU PC Address": "fragment_02 [shaders_morph_composite.shader_ps] @ 0x000000c0",
"Shader mapping": null
}
]
},
{
"Fingerprint": {
"Hash": 17074042063682742650,
"Quality": 20
}
}
]