Bindless Material Pipeline

Started by matt 2 posts 698 views

Reply on sbox.game
  1. #1
    matt Facepunch 2,045
    Material changes are expensive to our frame time, we can avoid rebinding textures between materials, which in turn lets us instance more stuff together.
  2. #2
    mahalis
    if I’m not mistaken this would be a step in the direction of (eventual—I know it’s super complicated) support for ray tracing, yeah? seems worth doing for the sake of enabling that as well.