Static Meshlet Rendering

Started by matt 4 posts 934 views

Reply on sbox.game
  1. #1
    matt Facepunch 2,045
    We can break static meshes into meshlets / fragments and render them very efficiently, combining draw calls into indirect multi draw calls as well as using GPU occlusion culling. A static map or level can be entirely composed of these for huge benefit.
  2. #2
    Sophie 4,378
    fuck yes
  3. #3
    ceitine 865
    hi can u add this : D
  4. #4
    Lockeddd 55
    OH HELL YEAH