Ambient Occlusion Optimizations

Started by matt 6 posts 1,206 views

Reply on sbox.game
  1. #1
    matt Facepunch 2,045
    Our SSAO post processing is very expensive right now and scales poorly with larger screen resolutions.
  2. #2
    trende 4,556
    PLEASE
  3. #3
    Titanovsky 3,958
    we need that!
  4. #4
    Mathéo. 800
    We all want that !!
  5. #5
    G+ 3,100
    WE NEED MORE OPTIMIZATIONS PLEASE
  6. #6
    Montydog9
    is this using intel's XeGTAO?