Hello,
With the move toward standalone publishing, has there been any word on how engine versions will be managed? If we plan to release games outside of the s&box hub, will we have the ability to "lock" our project to a specific engine build? I'm concerned about future breaking changes or feature shifts impacting long-term backwards compatibility for exported titles.
For example, you release your game to Steam on version X, and version Y has breaking changes. Are we forced to migrate our projects to provide updates?