Engine Versioning

Started by kirkkaf13 4 posts 147 views

Reply on sbox.game
  1. #1
    kirkkaf13 65
    Hello,

    With the move toward standalone publishing, has there been any word on how engine versions will be managed? If we plan to release games outside of the s&box hub, will we have the ability to "lock" our project to a specific engine build? I'm concerned about future breaking changes or feature shifts impacting long-term backwards compatibility for exported titles.

    For example, you release your game to Steam on version X, and version Y has breaking changes. Are we forced to migrate our projects to provide updates?

  2. #2
    N0M4DCode 910
    personally i think if they are doing the editor seperate installs to the game as they are right now. you can just block the editor from updating all-together no?
  3. #3
    matt Facepunch 2,045
    Simply don't update the engine
  4. #4
    Penistone 185
    I don't see why you wouldn't be able to pin the version, somehow.