Collision matrix is broken!

Started by Aedous 2 posts 82 views

Reply on sbox.game
  1. edited Apr 2026 #1
    Aedous 70
    My issue is that the collision matrix I think is bugged as I tested the same thing on a different project and the same thing happened, it seems like triggers need to collide with solid otherwise they don't trigger. Here is the scenario, I have two spheres the white sphere has a trigger-receiver tag, the red sphere has a trigger-source tag.
    image.png 182.44 KB
    Here is my current collision matrix, things should collide when I test it in game:
    image.png 4.4 KB
    And it does (it prints it out in the console log):
    image.png 131.27 KB

    I'm now going to just change one thing, and make it so that the two tags can't collide with a solid tag:
    image.png 4.59 KB
    So now, all I've done is said ignore anything that is a solid tag, and will test it out in game (for some reason, no collision triggers)
    image.png 143.32 KB
    No collisions, doesn't show it in the console log. I tested it on another clean project it actually has the same issue.
  2. #2
    VIT 1,555
    This is because the `IsTrigger` checkbox does not change the `solid` tag to `trigger`, although it seems like it should do so.