I was using the multiple Instances feature of the editor to develop a multiplayer game and got very confused.
To prevent you some stress, I will share my fail:
- If your game has not uploaded a package yet, it seems to use the local, up-to-date game files of your project in the second instance
- BUT if you have uploaded files in the past, I guess it uses the outdated cloud files and not the current game files of the editor for the second instance. I didn´t notice this, because most of the gameobjects I was working on were pushed from the host (editor game version) to the second instance I guess, so it seemed to use the updated game files all the time.
This wasted me hours.
Let me know if I am missing something or how this really works.
Greetings,
Paul