What's annoying you right now?

Started by devultj 42 posts 3,078 views

Reply on sbox.game
  1. #1
    devultj Facepunch 3,005
    We're coders, stuff pisses us off all the time. But reply with your biggest gripes right now when coding in s&box. Api related stuff, workflow related stuff.

    For me, I've found myself getting angry from our lobby system, gonna look into softening that up next week.
  2. #2
    Daryl Winters 2,065
    Maybe I'm not structuring my stuff correctly, but I'm used to using templates/generics a lot, and I often find myself stuck because of this (with reflection/serialization).
    I created an issue about that during the tech jam (to at least allow us to write a custom serializer: https://github.com/Facepunch/sbox-issues/issues/7303 ). 
  3. #3
    Trundler 996
    Inconsistent lifecycle behaviour after a networked scene switch https://github.com/Facepunch/sbox-issues/issues/7564
  4. #4
    eXodos 3,010
    More examples / explanations for networking would be nice. I have been having a hard time trying to understand how to network things properly 
  5. #5
    Braxen 🐟 190
    DPI issues
  6. #6
    Trundler 996
    This is literally making me so angry that it's making me code less each day lmao https://github.com/Facepunch/sbox-issues/issues/6180
  7. #7
    Unknown
  8. #8
    ducc 155
    Whitelist errors are too subtle.

    If I'm coding in s&box and I accidentally use something that's outside of the access control whitelist, my code won't compile, but I also don't get any glaringly obvious error. So I just keep changing my code and wondering why it's having no effect. It's led to several instances of confusing and annoyance.
  9. #9
    LIMESTA 150
    Literally what Ducc is saying, I only get whitelist errors when you are loading your project from the launcher and then nothing works, I got lucky and saw mine for a frame and started with that
  10. #10
    devultj Facepunch Started this 3,005
    We have it on our list to improve whitelist errors - we'll look into it!

    I'm going to look into https://github.com/Facepunch/sbox-issues/issues/6180 soon unless someone beats me to it - it annoys us too!


  11. edited Mar 2025 #11
    trende 4,556
  12. edited Mar 2025 #12
    joker 95
    I dislike how looking through the API/docs/wiki for "weapon" returns no useful results. I'd just like to get started making a simple game prototype, not "waste time" figuring out how to make a weapon system. Surely I can't be the first one who needs weapons for their game?

    Imo there should be a base weapon system library provided and maintained by Facepunch that provides the bare minimum of GiveWeapon/GetWeapons/StripWeapon etc.
  13. #13
    Unknown
  14. #14
    G+ 3,100
  15. #15
    New Tech Exclusive 25
    C# is. Still better than C++ though.
  16. #16
    Asphaltian 1,473
    skill issue
  17. #17
    TheDerpy360 653
    not optimised for potato pcs like roblox is.
  18. #18
    Asphaltian 1,473
    Wrong thread lil bro. FP isn't pandering to babies anyways
  19. #19
    Dimmer 1,250
    No dedicated server linux support, I refuse to pay cloud provider windows licensing fee.

    Plus every master commit destroying thriving lobbies.
  20. #20
    Trundler 996
  21. #21
    Bubbies 1,370
    Les références devrais être tracker. Par exemple, nous perdons nos scripts sur nos gameobject lors d'un changement de namespace. Lorsqu'un ressource est déplacer dans un autre dossier, nous devons redéfinir leur référence sur les gameobject associer. C'est une énorme perte de temps
  22. #22
    Skipin 1,432
  23. #23
    Pol 1,570
    Documentation search :

    For example, if you search for "IHotloadManaged" in the asset.party search bar, you won't find anything.
    But if you search in a community made documentation, you'll find something : https://tmp.bz/sdoc/Sandbox/~IHotloadManaged.html

  24. #24
    devultj Facepunch Started this 3,005
    This should be working now @Pol!
  25. #25
    Sophie 4,378
  26. edited Jun 2025 #26
    Opossum 1,668
    https://github.com/Facepunch/sbox-issues/issues/8608

    No longer a pressing issue for me 
  27. #27
    Opossum 1,668
    This issue is one that continues to annoy.

    https://github.com/Facepunch/sbox-issues/issues/8998
  28. #28
    garry Facepunch 2,270
    I'll fix that today or this week 
  29. #29
    Pol 40
    This one please https://github.com/Facepunch/sbox-issues/issues/8931, (btw there is multiples duplicate of the 125% DPI issue)
  30. #30
    DreamPiece 4,941
    I dislike not knowing the roadmap for ActionGraph. I like visual scripting cause it's more hands-on for me. Idk if ActionGraph will ever get improved or replaced in the future, but I at least want to know if a full Visual scripting system for making games will eventually be a thing for S&box's future, even if it's not a priority rn.