What's annoying you right now?
Reply on sbox.game-
We're coders, stuff pisses us off all the time. But reply with your biggest gripes right now when coding in s&box. Api related stuff, workflow related stuff.
For me, I've found myself getting angry from our lobby system, gonna look into softening that up next week. -
Maybe I'm not structuring my stuff correctly, but I'm used to using templates/generics a lot, and I often find myself stuck because of this (with reflection/serialization).
I created an issue about that during the tech jam (to at least allow us to write a custom serializer: https://github.com/Facepunch/sbox-issues/issues/7303 ). -
Inconsistent lifecycle behaviour after a networked scene switch https://github.com/Facepunch/sbox-issues/issues/7564
-
More examples / explanations for networking would be nice. I have been having a hard time trying to understand how to network things properly
-
DPI issues
-
This is literally making me so angry that it's making me code less each day lmao https://github.com/Facepunch/sbox-issues/issues/6180
-
Unknown
-
Whitelist errors are too subtle.
If I'm coding in s&box and I accidentally use something that's outside of the access control whitelist, my code won't compile, but I also don't get any glaringly obvious error. So I just keep changing my code and wondering why it's having no effect. It's led to several instances of confusing and annoyance. -
Literally what Ducc is saying, I only get whitelist errors when you are loading your project from the launcher and then nothing works, I got lucky and saw mine for a frame and started with that
-
We have it on our list to improve whitelist errors - we'll look into it!
I'm going to look into https://github.com/Facepunch/sbox-issues/issues/6180 soon unless someone beats me to it - it annoys us too! -
-
I dislike how looking through the API/docs/wiki for "weapon" returns no useful results. I'd just like to get started making a simple game prototype, not "waste time" figuring out how to make a weapon system. Surely I can't be the first one who needs weapons for their game?
Imo there should be a base weapon system library provided and maintained by Facepunch that provides the bare minimum of GiveWeapon/GetWeapons/StripWeapon etc. -
Unknown
-
-
C# is. Still better than C++ though.
-
skill issue
-
not optimised for potato pcs like roblox is.
-
Wrong thread lil bro. FP isn't pandering to babies anyways
-
No dedicated server linux support, I refuse to pay cloud provider windows licensing fee.
Plus every master commit destroying thriving lobbies. -
Les références devrais être tracker. Par exemple, nous perdons nos scripts sur nos gameobject lors d'un changement de namespace. Lorsqu'un ressource est déplacer dans un autre dossier, nous devons redéfinir leur référence sur les gameobject associer. C'est une énorme perte de temps
-
Documentation search :For example, if you search for "IHotloadManaged" in the asset.party search bar, you won't find anything.
But if you search in a community made documentation, you'll find something : https://tmp.bz/sdoc/Sandbox/~IHotloadManaged.html -
This should be working now @Pol!
-
https://github.com/Facepunch/sbox-issues/issues/8608No longer a pressing issue for me -
-
I'll fix that today or this week
-
This one please https://github.com/Facepunch/sbox-issues/issues/8931, (btw there is multiples duplicate of the 125% DPI issue)
-
I dislike not knowing the roadmap for ActionGraph. I like visual scripting cause it's more hands-on for me. Idk if ActionGraph will ever get improved or replaced in the future, but I at least want to know if a full Visual scripting system for making games will eventually be a thing for S&box's future, even if it's not a priority rn.
