human 3rd-pers. hold pose broken

Started by Timot 1 post 59 views

Reply on sbox.game
  1. #1
    Timot 10
    Hey,

    Currently working on a gamemode forked from Sandbox
    where all players use citizen_human models instead of citizen. Third-person weapon hold poses are visibly broken on the human models: twisted fingers, the off-hand floating instead of gripping the weapon, arms near idle. Most obvious on the Physgun's two-handed hold.

    image.png 291.24 KB



    Has anyone in the community managed to fix third-person hold poses on citizen_human_* models? A workaround, an overridden animgraph, a bone-merge / shadow-driver trick, anything?

    Thanks for any pointer!