Atmospheric preview of upcoming Game Jam candidate

Started by Stub@ 21 posts 981 views

Reply on sbox.game
  1. #1
    Stub@ 2,525

    preview.mp4 276.51 MB
    By Vunal - https://sbox.game/uchihagem

  2. #2
    BIGROZ 2,980
    god this looks and sounds beautiful.
  3. #3
    defthue 1,425
    wow this looks fantastic! 
    i really like the lightning flash from outside
    and great sound design

    i also noticed when you walk down the corridor there's a black line walking over the floor and walls that moves with the camera, i have this visual bug in my project too!
    have not spent any time yet to trying to solve it but if anybody knows whats causing that black line, please let us know :P
  4. edited 13 days ago #4
    Stub@ Started this 2,525
    I believe it’s caused because lights create broken shadows, but if you disable shadows light will go through wall so I guess we need to wait for fix because it’s engine problem. Hammer doesn’t have that problem because all lights are baked but hammer has compile problems as far as I know at the moment.
  5. #5
    Stub@ Started this 2,525
    https://sbox.game/uchihagem/silent_exit

    Game is released! Ideas and opinions are welcome!
  6. edited 5 days ago #6
    Gary Maxed 2,094
    You know I'm not gonna leave a mean review that hurts the game. But to let you know that UI looks vibe coded. So does every one of the games you've released, and just because you say in your description that nothing uses ai generated art etc - I simply find that its more likely than not, that your lying.

    https://sbox.game/uchihagem/cinder_state - this game is the most obvious, just a clicker game with an obvious ai setup, and you put it as strategy when it looks like a clicker.
    https://sbox.game/uchihagem/skyline_blocks/reviews - The latest review says it best, your not the author, ai is.

    Also everyone of your store page descriptions look AI generated

    I mean if you just accepted that you used AI the sooner the better.

    Again I wont leave a mean review, yet, but maybe you should just work on that
    edited:
    Also your friend "ninapixie" https://sbox.game/u/ninapixie, your friend you get to review every single one of your games positive after playing about 10 minutes each, considering he's got you as one of his three total friends on steam, and that he's got no achievements to date on S&Box, and that he joined s&Box around the time you had your first AI release of "Paranormal Observations" https://sbox.game/uchihagem/paranormal_observations

    Its just too obvious.

    I mean if it's just the UI you vibe code you could at least admit to that but I'm sure you wouldn't.
  7. #7
    Vulkan 1,210

    Gary Maxed posted:

    You know I'm not gonna leave a mean review that hurts the game. But to let you know that UI looks vibe coded. So does every one of the games you've released, and just because you say in your description that nothing uses ai generated art etc - I simply find that its more likely than not, that your lying.

    https://sbox.game/uchihagem/cinder_state - this game is the most obvious, just a clicker game with an obvious ai setup, and you put it as strategy when it looks like a clicker.
    https://sbox.game/uchihagem/skyline_blocks/reviews - The latest review says it best, your not the author, ai is.

    Also everyone of your store page descriptions look AI generated

    I mean if you just accepted that you used AI the sooner the better.

    Again I wont leave a mean review, yet, but maybe you should just work on that
    edited:Also your friend "ninapixie" https://sbox.game/u/ninapixie, your friend you get to review every single one of your games positive after playing about 10 minutes each, considering he's got you as one of his three total friends on steam, and that he's got no achievements to date on S&Box, and that he joined s&Box around the time you had your first AI release of "Paranormal Observations" https://sbox.game/uchihagem/paranormal_observations. 

    Its just too obvious.

    I mean if it's just the UI you vibe code you could at least admit to that but I'm sure you wouldn't.

    Hello! I do the code primarily. The current UI is a placeholder and yes, AI was used for the UI. We're currently working on a proper hand made UI for the game, but this one does it's job for now so we can focus on other more important parts of the game. 
  8. edited 5 days ago #8
    Gary Maxed 2,094
    that makes plrenty of sense, but why then is every other release also AI coded with the UI? and why is it clearly stated absolutely no AI was used?

    Vulkan posted:

    Hello! I do the code primarily. The current UI is a placeholder and yes, AI was used for the UI. We're currently working on a proper hand made UI for the game, but this one does it's job for now so we can focus on other more important parts of the game. 

  9. #9
    Stub@ Started this 2,525

    Gary Maxed posted:

    You know I'm not gonna leave a mean review that hurts the game. But to let you know that UI looks vibe coded. So does every one of the games you've released, and just because you say in your description that nothing uses ai generated art etc - I simply find that its more likely than not, that your lying.

    https://sbox.game/uchihagem/cinder_state - this game is the most obvious, just a clicker game with an obvious ai setup, and you put it as strategy when it looks like a clicker.
    https://sbox.game/uchihagem/skyline_blocks/reviews - The latest review says it best, your not the author, ai is.

    Also everyone of your store page descriptions look AI generated

    I mean if you just accepted that you used AI the sooner the better.

    Again I wont leave a mean review, yet, but maybe you should just work on that
    edited:Also your friend "ninapixie" https://sbox.game/u/ninapixie, your friend you get to review every single one of your games positive after playing about 10 minutes each, considering he's got you as one of his three total friends on steam, and that he's got no achievements to date on S&Box, and that he joined s&Box around the time you had your first AI release of "Paranormal Observations" https://sbox.game/uchihagem/paranormal_observations. 

    Its just too obvious.

    I mean if it's just the UI you vibe code you could at least admit to that but I'm sure you wouldn't.

    We all have our supporters (and haters, obviously) from steam and beyond.
  10. #10
    Gary Maxed 2,094
    You couldve just admitted you tell your friend to go help you out with a free good review and not try to lie and act like hes some random fan of your AI work. Lets be so for real.

    Stub@ posted:

    We all have our supporters (and haters, obviously) from steam and beyond.

  11. #11
    Stub@ Started this 2,525

    Gary Maxed posted:

    You couldve just admitted you tell your friend to go help you out with a free good review and not try to lie and act like hes some random fan of your AI work. Lets be so for real.

    You’re the one hyper fixated on and deep diving into reviews under our work.
  12. #12
    Gary Maxed 2,094
    Deflecting isn't gonna help you bullshit, I'm not hyper fixated, it was the easiest thing to see and took me like 5 mins. Stop trying to put me in the wrong, and just admit the bullshit, and fix your description to say you use AI. Came out pretty nice, and you wanna try this shit when your on the wrong side of it bud.

    And obviously since you haven't taken a step to admitting or giving an explanation I'm guessing I was pretty spot on.

    Stub@ posted:

    You’re the one hyper fixated on and deep diving into reviews under our work.

  13. #13
    Stub@ Started this 2,525

    Gary Maxed posted:

    Deflecting isn't gonna help you bullshit, I'm not hyper fixated, it was the easiest thing to see and took me like 5 mins. Stop trying to put me in the wrong, and just admit the bullshit, and fix your description to say you use AI. Came out pretty nice, and you wanna try this shit when your on the wrong side of it bud.

    And obviously since you haven't taken a step to admitting or giving an explanation I'm guessing I was pretty spot on.

    Like I said, you’re hyper fixated, calm down.
  14. edited 5 days ago #14
    Gary Maxed 2,094
    Lmao, you've got no clue.

    Stub@ posted:

    Like I said, you’re hyper fixated, calm down.

  15. #15
    Vulkan 1,210
    NO AI generation in ART and AUDIO was used, as in textures, sounds/music etc... The UI is coded, the code is internal. And it is used as a placeholder and as a general guide for myself when building the layout. In the other games what remains of that scaffolding is almost nothing. My main priority is the actual function of the game/games which can be time consuming.

    Gary Maxed posted:

    that makes plrenty of sense, but why then is every other release also AI coded with the UI? and why is it clearly stated absolutely no AI was used?

  16. #16
    Gary Maxed 2,094
    Eh, UI is part of the Art scheme of a game really. With a bland UI people lack any depth with the control of the game. But honestly, I wish I could believe you, but I have no faith whatsoever the rest of the game isn't also vibe coded, considering you must've spent money to have Claude code or Codex - and it would be dumb to hear that you simply only used your money to buy it so that you could have it code your UI for the game. But have fun, and goodluck with whatever you guys got going on.

    Vulkan posted:

    NO AI generation in ART and AUDIO was used, as in textures, sounds/music etc... The UI is coded, the code is internal. And it is used as a placeholder and as a general guide for myself when building the layout. In the other games what remains of that scaffolding is almost nothing. My main priority is the actual function of the game/games which can be time consuming.

  17. edited 5 days ago #17
    Stub@ Started this 2,525
    edited:
  18. #18
    Gary Maxed 2,094
    Dude I don't know that Zara guy, he's only reviewed one of my games anyways, and just because your mad it was a good review it's somehow wrong I guess. And the biggest thing, is that guy has reviewed over like 600 games - I'm convinced that's like all he does - if you go to his profile and see.

    Funny getting your friend (ninapixie) who's only reviewed your games to finally help you attack a game of mine with a bad review because your salty; even after I haven't even left a review on your game. Very sad. Very embarrassing.

    I hope you grow from this, and stop being so dramatic.

    Stub@ posted:

    IMG_0775.png 1.36 MB
    edited:

  19. #19
    12,200
    I’m actually impressed by how those guys are attacking you for saying facts… Everything but admitting usage of ai is crazy work.

    Gary Maxed posted:

    Dude I don't know that Zara guy, he's only reviewed one of my games anyways, and just because your mad it was a good review it's somehow wrong I guess. And the biggest thing, is that guy has reviewed over like 600 games - I'm convinced that's like all he does - if you go to his profile and see.

    Funny getting your friend (ninapixie) who's only reviewed your games to finally help you attack a game of mine with a bad review because your salty; even after I haven't even left a review on your game. Very sad. Very embarrassing.

    I hope you grow from this, and stop being so dramatic.

  20. #20
    ninapixie
    Gary Maxed u keep mentioning my name, I'm starting to blush 🤭 you should at least get my gender right.

    srsly though, you've put more effort into investigating me on s&box and steam than you did into your game. I don't really care if ppl use AI, just don't make it so distractingly obvious. I'll be waiting on an update. 👋
  21. #21
    Gary Maxed 2,094
    This is giving insecurity

    ninapixie posted:

    Gary Maxed u keep mentioning my name, I'm starting to blush 🤭 you should at least get my gender right.

    srsly though, you've put more effort into investigating me on s&box and steam than you did into your game. I don't really care if ppl use AI, just don't make it so distractingly obvious. I'll be waiting on an update. 👋