What are you working on? - WAYWO

Started by Papa Brickolini 323 posts 24,369 views

Reply on sbox.game
  1. #1
    Papa Brickolini 6,136

    Post cool stuff that you're working on!

  2. #2
    ShadowBrain 6,358
  3. #3
    TubbyCustard™ 345
  4. #4
    ShadowBrain 6,358
  5. #5
    kellie 2,405
  6. #6
    Jammie 5,505
  7. #7
    Novostranger 1,790
    Trying to port some MMD models into s&box
  8. #8
    ShadowBrain 6,358
  9. #9
    garry Facepunch 2,270
    love it
  10. #10
    Austin 2,540
  11. #11
    MDFL 2,040
    My WebAssembly compiler can handle shitty recursive functions now.

    I'm really happy I made it dump control flow graphs. Mainly for debugging, but it's nice to be able to show off something marginally more interesting than a bunch of code.
    image.png 8.77 KB
  12. #12
    KateWoz 1,935
  13. #13
    Sophie 4,378
  14. #14
    wheatleymf Facepunch 1,035
    dispatch.mp4 16.13 MB
    new blocks & bullets stuff
  15. #15
    fishy 1,548
    I didn't know I wanted reactions on the forums until I saw that little drone, I love it.
  16. #16
    Unknown
  17. #17
    Sophie 4,378
    that drone is the coolest thing I've seen in s&box
  18. #18
    Trundler 996
    image.png 5.24 KB

    Sadly, re-writing most of Micro Mayhem from the ground up. Too much messy jam code.
  19. #19
    KateWoz 1,935
    2025-02-17 17-52-37.mp4 3.3 MB
    Custom transition shader i'm cooking up for Terry Games to add some more variety
  20. #20
    Some_stranger
    slotmachine.webm 153.24 KB
    Attempting to make a slot machine work in a way that results in nothing for the player.  Just a simple "E" interact, that results in a random set of orientations +/- fixed definitions.  I'm not a programmer in the slightest though, so this may be a challenge I'm not ready for...  Lol.
  21. #21
    ducc 155
    cordysona reveal at 100k spores
    2025-02-18 10-49-10.mp4 31.73 MB
  22. #22
    somewhere_in_universe 2,700
    Atomic Heart reference?
  23. #23
    Austin 2,540
    Just finished a spectate system that is comprised of a Component, Screen Panel, and a variable on the main player component to trigger spectating mode.

    How it works: when a player dies, or is unable to spawn due to whatever reason (game in progress would be an example), the player doesn't spawn as a player with a controller, but as a spectator with the spectator component, this component initially gets all connections in the lobby that have a valid PlayerController and builds the components local "Connections" list, whenever the spectator clicks LMB/RMB it rebuilds that list of Connections locally to check if any other players have died before attempting to switch to the next/previous player. The component also wraps around the list, so you're not just randomly jumping between players, it chooses the next based on the connection index from the networking component.

    Simple UI:
    image.png 44.42 KB
    Video showing spectate player cycling
    2025-02-20 11-34-09.mp4 22.91 MB
    Component information:
    image.png 8.67 KB
  24. #24
    Jase Facepunch 14,943
  25. #25
    Braxen 🐟 190
    2025-02-27 15.09.08.png 1.47 MB
    Camera with selfie mode and face flexes, photos upload to a backend service with optional Discord posting support, and spawning of photo frames in-game
  26. #26
    ducc 155
  27. #27
    Austin 2,540
    Working on some new modes/types for Drop (Decay + Mimic), still need to polish and do some network testing... But overall game together over the course of a Saturday afternoon :D

    Decay:
    2025-03-01 22-56-07.mp4 30.69 MB

    Mimic:
    2025-03-02 02-53-16.mp4 45.17 MB
  28. #28
    ubre 9,617
    Been working on NPC aiming and navigation these weeks, had to refactor the player too so that we can just add the NPC component on top of them and they'll function as Bots to fight against. You could even give yourself the NPC component and let it play for you.
    zhuw5u_2.mp4 34.55 MB
  29. #29
    Sophie 4,378
    I made the stupid ugly sausage man bleed
    KP9Di2s.mp4 1.34 MB
  30. #30
    harmonie_drnt 455
    Clearly A Vehicle Controller
    sbox-dev_Ibn1vUAzsb.mp4 21.9 MB