Modify LODS from compiled asset

Started by DerrikCreates 2 posts 37 views

Reply on sbox.game
  1. #1
    DerrikCreates 580
    I'm trying to use this asset https://sbox.game/fish/toilet, Its LOD 1 is an empty mesh causing the object to be hidden outside of the LOD 0 range. Is there a way to override this asset or extract / reuse the mesh in a new model to not have fucked lods?
    sbox-dev_kioEW40u21.gif 360.49 KB
  2. #2
    Austin 2,540
    I'm sure if you asked someone from smallfish, they would probably fix it :)