Modify LODS from compiled asset
Reply on sbox.game-
I'm trying to use this asset https://sbox.game/fish/toilet, Its LOD 1 is an empty mesh causing the object to be hidden outside of the LOD 0 range. Is there a way to override this asset or extract / reuse the mesh in a new model to not have fucked lods?

sbox-dev_kioEW40u21.gif 360.49 KB -
I'm sure if you asked someone from smallfish, they would probably fix it :)