Can I remedy these shadows?

Started by blongle 1 post 269 views

Reply on sbox.game
  1. edited Jul 2025 #1
    blongle 695
    castle_blongle_shadows_advice.mp4 28.29 MB

    After a routine full compile, (using the full compile preset) some areas of my map started showing these blocky, cube-like shadows. Increasing the lightmap resolution on compile does help lessen this effect, but at the expense of far greater compile times. 

    Thing is, I could've sworn that these weren't an issue until very recently, and I haven't made any changes to how shadows are calculated in the light_environment entity. 

    Towards the end of the video there are areas of some faces with nice, smooth and flat shading, which is what I'm used to seeing on all faces, everywhere on compile. Now I've got these strange blocky shadows/shading on parts of faces of the map.

    Anyone have any clue at all, or should I just cut my losses and accept the longer compile time for a less pronounced version of what I have now?

    Edit: spelling