7 Seconds

Game

Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes.

ghage updated 2mo ago 192 MB engine 28
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              Draw paths. Then watch them fight. 7 Seconds.



7 Seconds is a 3D auto-battler of tiny tactics. You don't command your soldiers in the heat of combat — you plan for it. In the planning phase you draw each unit's path across the battlefield, set their stances, and place your defenses. Then you commit, both armies follow their orders at once, and the round plays out in a single frantic, hands-off clash. Read what happened, redraw, and send them in again — until one side is routed.


                                                        > How it plays <


Plan. Drag a route from each unit, lasso squads to move them together, set a unit to hold or push, and place turrets, mines and barricades around cover.

Fight. Both sides commit at once. Units advance, take cover, flank and fire on their own — mortars lob shells over walls, blades close the distance, bombers go off in a crowd.

Adapt. Every fight is over in seconds. See where it broke down, rework the plan, and go again.


                                                    > Build your army <


Spend your points before the battle — right unit, right map:

Soldier — balanced all-rounder.
Sniper — long range, fragile, high damage.
Shielder — tanky frontline that blocks incoming fire.
Medic — heals nearby allies, doesn't attack.
Mortar — lobbed area fire that arcs over cover.
Blade — fast melee that closes the gap.
Bomber — a one-shot suicide blast for packed lines.

Then fortify with deployable turrets, mines and barricades, built by your own units mid-plan.


                                                   > Four ways to fight <


Versus AI — outmaneuver a tactical opponent.

Horde — survive 15 escalating waves of bots and upgrade between them. Clear all 15 and the run turns Endless — chase the score.

Gauntlet — draft once, then run an escalating gauntlet; upgrade between fights and your survivors carry on.

Capture the Flag — steal the bot team's flag and defend your own.


                                                    > Roguelite depth <


Between fights you draft upgrade cards — from common boosts to legendary game-changers — that stack into synergies and gear. Feeling brave? Take a curse: a risk-and-reward pact that saddles you with a drawback for a powerful edge. Reroll and banish tokens let you shape the offer. No two runs build the same.


                                     > A different battlefield every time <


Maps are procedurally generated from a deep set of layout families — open fields, canyons, rivers and bridges, fortresses, ruins, high-ground tiers, caverns, trenches, mazes and more — mirrored for a fair fight. The terrain is half the puzzle.


                                                  > Track your record <


Earn grades from S down to D on every battle, climb global leaderboards, chase your worldwide rank, and unlock achievements across all four modes.


                                                           > Controls <


Left-drag from a unit to draw its path; right-click a unit to clear it. End a path on an enemy to focus-fire it.
Drag empty ground to lasso a squad (or Ctrl+A to select all), then drag from any of them to move the group; tap a unit to cycle its stance.
Drop defenses while planning — A turret, S mine, D barricade.
C cycles your whole army's stance, F toggles auto-mode, and opening the menu pauses the battle.
Middle-drag or arrow keys to pan, right-drag or Shift+arrows to orbit, mouse wheel or X / Z to zoom.
Hold Shift and scroll to change battle speed on the fly, alongside the speed button.

AND A THANK YOU TO:


paste this in your browsers url bar to launch the game directly:

steam://run/590830//-rungame ghage.sevenseconds/
 7️⃣  
show_chart Player History
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497
Total Users
3,290
Total Sessions
11.1 months
Total Playtime

Global Statistics

5.1K
runs_played
359.2K
enemies_routed
68.7K
achievements_unlocked
909
vsai_wins_total
3.5K
flawless_wins
55.0K
horde_best_wave
160.7M
horde_score
3.6M
most_damage
8.1K
routed_combo
5.4K
gauntlet_best_round
40
ctf_wins_total
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Package ID: ghage.sevenseconds
Created: 2026-06-21 20:22 UTC
Updated: 2026-07-10 23:00 UTC
Type: game
Public: Yes
Version: 308816
files: 431
Size: 191.9 MB
Engine Version: 28
Asset Version ID: 308816
Version Created: 2026-07-10 23:00 UTC
Hash: 1788117103
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted
new_releases Latest Update Jul 10, 2026
Changes on 2026-07-10
Ranked Ladder & Barracks Jul 10, 2026
Added
  • Ranked ladder: climb 100 named ranks across 10 leagues by winning ranked Versus and Capture the Flag
  • Every rank has its own emblem badge, accent colour and display typeface
  • Barracks: manage your roster, spend command points across your units, and choose which ones you deploy
  • Your deployed squad now stands on a 3D pedestal stage in the Barracks, walking on and off as you recruit or bench them
  • Ranked matchmaking pairs you against opponents of a similar rank
  • Each league you climb unlocks +1 squad slot and +1 Focus cap
  • Demotion-proof checkpoint ranks at the top of every league, so a bad streak can't drop you below your belt
Improved
  • Ranked PvP is normalized so only your skill and planning decide the match, not grinding stats
  • Blade swings now leave a white-hot katana slash streak on every hit, not only on kills
  • Your ranked rank, points and progress are shown on the main menu with a live emblem card
Fixed
  • The ranked ladder card no longer overlaps the What's New panel
  • Long rank names now scale to fit their card instead of getting clipped
Multiplayer Update Jul 9, 2026
Added
  • Online multiplayer — press Multiplayer to drop into a live lobby
  • A walkable lobby where you command your soldier by drawing its path, just like a battle
  • Four matchmaking doors — walk your soldier into one to queue for that mode
  • Versus 1v1 — plan your army against a real opponent's, then watch the 7 seconds play out
  • Capture the Flag 1v1 against a real opponent
  • Horde Co-op — two commanders share one army against 15 escalating waves
  • Gauntlet Co-op — draft together and survive an escalating gauntlet, survivors carry on
  • In-match talk — what you type comes out of one of your own soldiers' mouths (press Y to talk)
Known Issues
  • Multiplayer is brand new — please report any mismatch between players' screens
Trial by Fire Jul 7, 2026
Added
  • Pyro — a new flamethrower trooper you can recruit mid-run. Its flames set enemies ablaze, and it's the only class that walks through the Volcanic biome's heat unharmed.
  • Wildfire — on jungle maps the grass, trees and vines now catch fire and spread it, torching anything caught in the flames.
  • Weather — maps can now blow windy or roll into a rainstorm, and it changes the fight.
  • Thunderstorms hurl lightning that can strike a unit dead, just like the snowfields' thundersnow.
  • Inspect enemy units mid-battle — hover and click any enemy during the fight to read its stats, not just while planning.
  • Side-by-side unit comparison — open a friendly and an enemy panel together and every stat shows a green or red arrow for who wins it.
  • Your own units' voicelines now show in their info panel, the same chat log the enemies already had.
  • Units trade short back-and-forth lines with a new generated-dialogue system.
Improved
  • Snow maps now field more Teleporters, and Volcanic maps field more Jetpacks.
  • Windy maps slow Jetpacks to half speed — it's hard to fly into a gale.
  • Rainstorms short out your turrets and smother a Pyro's flames.
  • Zombies now rally behind a nearby Brute, clumping into the horde's spearhead.
  • Suicide Bombers detonate the instant they touch one of your units, not only when killed.
  • Click empty ground to dismiss an open info panel — no need to hunt for the X.
  • The in-game Index now documents the new units, weather and hazards.
Fixed
  • Speech bubbles no longer jitter above units — they track as smoothly as the health bars now.
  • Friendly voicelines are no longer styled with the enemy's red theme.
Ruins & Ranks - happy 7.7! Jul 7, 2026
Added
  • Explore mode: a real base is rebuilt as the battlefield — defend a starter squad against raider waves that close in from every edge, and loot the base to grow your army (the more you grab, the harder the raids).
  • Per-unit leveling: your units now earn XP from kills and level up, banking skill points you spend into Power, Vitality, Precision and Focus.
  • Unit inspector: click a portrait to open a unit's level, XP, live stats, gear and skills; enemies get a read-only inspector so you can size up what you're fighting.
  • Auto-Spec: toggle a unit to auto-spend its own skill points for hands-off progression.
  • Five new upgrade lanes in the between-round draft — Bleed (damage-scaling wounds), Frost (slows the horde), Storm (chain lightning), Ordnance (homing airburst missiles) and Reaper (kills heal and explode), each with a base, mid and capstone perk.
  • Elite affixes on Brutes: milestone Brutes now arrive Blazing (shots ignite), Glacial (shots slow, ice nova on death) or Overloading (lightning nova on death), each colour-tinted.
  • Enemy combat barks: red units now shout in-character lines reacting to the moment — a kill, a flank, a downed ally, low health — flavoured by their class.
  • Two new curses: Transcendence trades health for a recharging shield, Stone Flux grants far more health at the cost of speed and range.
  • Island biome: a new jungle-island arena with a real coastline and animated sea, added to the map rotation.
  • Two new global leaderboards: Most Damage in a single battle and Highest Rout Combo.
  • Every achievement now has its own badge icon.
Improved
  • Living skies and dressing: a drifting day/night sun, clouds, bird flocks, fireflies, scattered foliage and wind now bring the battlefields to life.
  • The board now grows to fit its map, so Explore bases can be far larger than a normal arena — camera, panning and pathfinding all rescale to match.
  • Refreshed prop art for bomber ordnance and metal/suit surfaces.
  • Portrait click now opens the unit inspector; Shift-click still quick-cycles stance.
Verdant Foliage Fix Jul 1, 2026
Fixed
  • Hanging jungle vines and tree-canopy leaves now show their foliage in published builds — they previously appeared as flat grey untextured panels outside the editor.
Biomes Update Jul 1, 2026
Added
  • Every battlefield now rolls a biome theme from its map seed — Verdant, Desert, Snow and Volcanic each get their own sky, sun, fog and terrain colours
  • Weather effects per biome — drifting snowflakes in the cold maps and rolling tumbleweeds across the desert
  • Living scenery — grass fields, snow fields, trees with a leafy canopy and hanging vines
  • Ambient biome touches — glinting ice, flickering lava and pillar fires
  • In-game wiki entries for units and items
Improved
  • Reworked terrain and prism materials with new custom shaders so each biome reads at a glance
  • Trees, ice and foliage now use dissolve and wind effects for a softer, more alive look
  • HUD and health-bar polish
  • Combat tuning pass
Menu Navigation Update Jun 28, 2026
Added
  • Full keyboard navigation in every menu — arrow keys move the selection, Space or Enter confirms
  • Rotate turrets and barricades while placing them with Q and E
Improved
  • Collected items and upgrades now wrap into tidy side-by-side columns instead of running off the screen, with color-coded tooltips
  • Main-menu loading is cleaner — the live battle backdrop stays visible while the game loads
  • Stealth units now cloak their whole silhouette, clothing and held weapon included
Fixed
  • The menu's background skirmish no longer plays gunfire and impacts over the menu music
Removed
  • The frosted-glass overlay that covered the menu buttons while loading
Roster Expansion Jun 27, 2026
Added
  • Engineer: a support trooper that automatically builds turrets, mines, and barricades
  • Stealth: vanishes while standing still, then dashes in and knifes enemies from behind for an instant kill
  • New enemy — Stealer: a fast, tiny raider that races to battlefield items and steals them for the red army
  • New enemy — Breacher: a lumbering bruiser that smashes through your built barricades
  • New enemy — Teleporter: opens portals that blink a pack of enemies forward, right over your walls
  • New enemy — Jetpack: a flyer that soars over cover and barricades and lands on top of the map
  • Shimmering cloak effect for the Stealth unit
Improved
  • Massive battles stay watchable: under crushing unit counts the fight eases into smooth slow-motion instead of stuttering
  • Reworked health bars and unit visuals
  • Big fights use less memory by freeing up GPU resources from off-screen enemies
Fixed
  • Round-start lag spike when large armies all picked their paths at the same instant
Up And Coming! 🎈 Jun 24, 2026
Added
  • A celebration banner on the menu: We've made it to Up And Coming - thank you!
Battlefield Audio Update Jun 24, 2026
Added
  • A second main-menu theme that plays when you return to the menu after a match
Improved
  • Large battles run smoother — combat audio no longer piles up into hundreds of overlapping sounds
  • Massed gunfire now reads as one punchy volley instead of a wall of noise
Bouncing Menu & Speed-Scroll Fix Jun 23, 2026
Improved
  • The main-menu subtitle now bounces letter-by-letter in a rainbow wave
Fixed
  • Hold Shift and scroll the wheel to change battle speed mid-fight — now works in the live game
Speed, Turrets & Changelog Fixes Jun 23, 2026
Fixed
  • The What's New panel icons now show up in the live game (they only appeared in development before)
  • Battle-speed scrolling works again — hold Shift and scroll the wheel mid-fight to change speed
  • Turrets placed side by side now build in parallel — a unit that finishes one no longer hogs the adjacent turret and blocks a free builder
Controls, Pause & Polish Jun 23, 2026
Added
  • Pause the battle — opening the menu now freezes the fight with a big PAUSED banner while you decide whether to quit
  • Place structures with hotkeys — A for Turret, S for Mine, D for Barricade
  • C cycles your whole army's stance, F toggles auto mode
  • Scavenger upgrade — your units roam farther to grab battlefield items
Improved
  • Redesigned top bar — the PLAN/FIGHT banner is centred and every button is the same size and evenly spaced Kill feed now stacks repeated deaths into one line (e.g. zombie x3) instead of spamming a row each
  • The Kite stance reads consistently everywhere — the stance button used to say "Retreat" while the cards said "Kite"
  • Clearer deploy costs (shown in points) and a roomier controls hint that lists every hotkey
Fixed
  • You can now reliably build more than one turret — a builder getting briefly bumped no longer abandons the structure for good or wastes your deploy budget
  • Your units obey their drawn orders instead of being pulled away to build, unless no one else is free
  • Bomber blasts now show one clean explosion — fixed missing, duplicated and misplaced explosion effects
Camera Orbit Keys & Manual Menu Draft Jun 23, 2026
Added
  • Hold Shift and the arrow keys to orbit the camera (plain arrows still pan)
Improved
  • Auto mode no longer auto-starts the army draft you open from the menu — set up your squad first; the in-game auto-loop still runs itself
  • Slimmed and tidied the controls hint shown during planning
Readable Health Bars & Smoother Battles Jun 23, 2026
Added
  • HUD-styled health bars with the unit's class name shown right on the bar
  • Crowded enemies of the same type stack into one bar tagged with a count
  • Arrow keys pan the camera
  • Hold or press Space to confirm — blow through planning, result and upgrade screens
  • Quit to the main menu mid-match without leaving the game (top left corner)
Improved
  • Brute elites get a bigger, gold-labelled health bar so they stand out
  • Advance-stance units now detour to grab nearby items, even around cover
  • Health bars match the menu's angled HUD style and stay readable at any zoom
Fixed
  • Fixed a freeze and crash when starting a round on a map with paths walled off
  • Fixed a soft-lock where banishing every upgrade left you stuck on the screen
  • Big explosion-heavy waves run much smoother (blasts merge and are capped)
  • Battlefield items now cast shadows; medic heals no longer show a debug wireframe
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