Last Bullet
GameFast-paced arena FPS roguelite where you only have one bullet. Shoot, recover it, upgrade it, and survive one more round.
Last Bullet is a fast-paced arena FPS roguelite built around one simple idea: you only get one bullet.
Every shot matters. Fire your round, survive long enough to recover it, and keep pushing through increasingly dangerous waves of enemies. Between rounds, you can upgrade your bullet with effects like ricochets, piercing, explosions, returning shots, and more, allowing each run to develop into a different build.
The game is being developed solo for the Facepunch “One More Round” game jam. What you’re seeing right now is still an early prototype build, so a lot of the current visuals, models, textures, and presentation are placeholders while I focus on getting the core gameplay, progression, enemy variety, boss encounters, and overall feel right first.
Development is currently moving into the art and polish phase, with a darker, grittier PSX-inspired visual style planned for the final version.
The goal is simple:
One bullet. Make it count. Then survive one more round.
* Ai generated content was used(audio & some visuals)
Asset Notes:
Pack Names:
NoiseTexturePack
PsxCharacterPack
RetroWeaponPack
TheWrapper
HorrorTexturePack
PsxModularWalls&Fences
MinePack
Source URL(s):
https://kuptchi.itch.io/f - Kuptchi(author)
https://screamingbrainstudios.itch.io/noise-texture-pack, https://screamingbrainstudios.itch.io/horror-texture-pack - Screaming Brain Studios(author)
https://elbolilloduro.itch.io/characters-psx, https://elbolilloduro.itch.io/mine - Elbolilloduro(author)
https://codyanka.itch.io/the-wrapped - Codyanka(author)
https://valsekamerplant.itch.io/psx-style-walls-fences - valsekamerplant(author)
License(s):
CC0
46
Total Users
55
Total Sessions
6.2 hours
Total Playtime
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
4
2m - 4m
1
4m - 8m
1
8m - 16m
1
16m - 32m
3
32m - 1.1h
3
4.3h - 8.5h
2
0 recorded entries
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Package ID:
heyzeet.last_bullet
Created:
2026-09-08 19:44 UTC
Updated:
2026-09-09 18:34 UTC
Type:
game
Public:
Yes
Version:
369079
files:
131
Size:
5.6 MB
Engine Version:
29
Asset Version ID:
369079
Version Created:
2026-09-09 18:34 UTC
Hash:
1792749985
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Play Modes:
Singleplayer
Tick Rate:
50 Hz
Network Type:
Singleplayer
Launch Mode:
Normal
Startup Scene:
scenes/main.scene
Map Select:
Unrestricted
9/9/26 Update
Sep 9, 2026
Added
- Model/textures for rusher enemy
- Animations for rusher enemy including idle, lungeattack, run, death
- Muzzleflash for pistol
- Model/texture for bullet
- Models/textures for the arena
Known Issues
- Rusher enemy run animation is playing too fast
- Shooter/Tank enemies still need models & animations implemented
- TheWarden still needs a model & animations implemented
- Scene cleanup & optimization
Live API Passthrough & Removal Notice
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