Based 2D Fluid Simulation

Game

"Based on what" you might say, based on SCIENCE and COMPUTE SHADERS you dipsh*t.

icauroboros updated 1y ago 1 MB engine 17
Based 2D Fluid Simulation
"Omg, hold on your f*king papers guys!" - Two Minute Papers

"This simulation indistinguishable from reality, we are cooked Neo💀" -Morpheus

"You are my best student." - Walter White

"This Fluid Sim situation is crazy" - MoistCr1TiKaL


SPH Fluid Simulation with power of compute shaders
No Spatial binning, so its O(N)^2, take it or leave it.

References, Tutorials:
https://www.youtube.com/watch?v=rSKMYc1CQHE&t=2474s
https://wickedengine.net/2018/05/scalabe-gpu-fluid-simulation/comment-page-1/
https://rlguy.com/sphfluidsim/
https://cgl.ethz.ch/Downloads/Publications/Papers/2014/Sol14a/Sol14a.pdf
https://matthias-research.github.io/pages/publications/sca03.pdf


 Please upvote this so maybe Garry would hire me🙏 

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Package ID: icauroboros.based_2d_fluid_sim
Created: 2025-01-14 15:41 UTC
Updated: 2025-01-16 10:24 UTC
Type: game
Public: Yes
Version: 84395
files: 38
Size: 0.8 MB
Engine Version: 17
Asset Version ID: 84395
Version Created: 2025-01-16 10:24 UTC
Hash: 1791302308
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Startup Scene: scenes/minimal.scene
Map Select: Unrestricted
new_releases Latest Update Jan 16, 2025
Changes on 2025-01-16
84395 Jan 16, 2025
Changes on 2025-01-16
84218 Jan 14, 2025
Changes on 2025-01-14
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