Tower of Trials
jurchy jurchy Game update 2mo ago

Tower of Trials

Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor.

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thumb_up18upvotes
thumb_down2downvotes
hard_drive 258 MB folder 453 files build Engine v25
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About This Package

Try to reach the highest floor and get your name on the leaderboards.

Join the discord to give feedback:


New Stuff:
- 7 New Weapons
- Weakpoint Mechanic
78
Total Users
477
Total Sessions
2.5 days
Total Playtime

Global Statistics

1.6B
experience
1.3K
floor
99.1K
kills
219
ability1
258
ability2
570
weapon
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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4m - 8m
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8m - 16m
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1
16m - 32m
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32m - 1.1h
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4.3h - 8.5h
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8.5h - 17.1h
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17.1h - 34.1h
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Package ID: jurchy.tower_of_trials
Created: 2026-04-28 13:02 UTC
Updated: 2026-06-11 16:28 UTC
Type: game
Public: Yes
Version: 279788
files: 453
Size: 257.8 MB
Engine Version: 25
Asset Version ID: 279788
Version Created: 2026-06-11 16:28 UTC
Hash: 1783543839
Manifest: Open manifest
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/toweroftrials.scene
Launch Mode: Normal
Control Modes: , ,
Resources: images/* images/status/*
Game Settings:
Code Package References:
new_releases Latest Update Jun 11, 2026
Hotfix
Update 4 - New Enemies Jun 10, 2026
Added
  • Fire Sentry - deals damage over time if within range
  • Ice Sentry - slows if in range, more sentries increases the slow
  • Light Sentry - heals closest hurt enemy in range
  • Gravestone - spawns skeletons
  • Statue - hops towards the player, creates shockwaves upon landing
  • Slime - hops towards the player, deals damage on touch
  • Big Slime - slower than regular slime, breaks down into regular slime on death
  • Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
  • Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
Improved
  • Enemy distribution rebalanced
  • Enemies now get gradually introduced per floor
  • Decreased turret range by 20%
  • Decreased sniper damage from 45 to 35
  • Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
  • Added damage dropoff to explosions
  • Increased grenade direct hit damage from 40 to 60
  • Increased grenade ability cooldown from 4 to 6
  • Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
  • Increased grenade launcher damage from 25 to 30
  • Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
  • Nerfed Thin Needle damage
  • Bloody Syringe now heals on kill instead of on hit
  • Improved fireball and explosion hit detection
  • Leaderboard scores now also get written on floor completion instead of just player death
  • Various small player hud improvements
  • Turrets can now be placed while jumping
  • Placing a turret while another turret is active causes the old turret to explode
  • Removed skull impact sound
Fixed
  • Fixed error caused by standing close to chest and entering next floor
  • Fixed ruby necklace not working on explosives and turret
  • Fixed turret explosion not doing damage
  • Fixed equipment bench highlight being visible through walls
Update 3 - New Weapons Jun 1, 2026
Added
  • SMG - Fast fire rate but inaccurate
  • Shotgun - High damage up close, ineffective at range
  • Sniper - High accuracy, range and damage but slow fire rate
  • Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
  • Railgun - Charged shots that penetrate enemies
Improved
  • Added bullet spread
  • Added bullet tracers
  • Crosshair visual improvement
  • Increased explosion damage radius to better match the explosion effect
  • Grenades now get thrown at crosshair target instead of just the general direction of the camera
  • Thrown grenades now leave a trail effect
  • Mines can now be placed while jumping
  • Special damage numbers if killed by Death Contract, end of floor or game over
  • Special sound effect if enemy is killed by Death Contract
  • Big Zombies now die instantly instead of crawling if killed by Death Contract
  • Nerfed Death Contract proc chance
  • Chests can now be opened if close enough, without having to look at them directly
  • Outlines of usable objects turn green if close enough to use
  • Added outline to equipment bench
  • HUD improvements: Added input icons next to abilities
  • Added camera animation on death
  • Skulls now have a max shooting range
  • Enemies no longer try to swing at you if slightly out of range
Fixed
  • Fixed being able to jump incredibly far with roll-jump
  • Fixed error caused by green fireball
  • Fixed green fireballs occasionally doing double damage
  • Fixed grenades occasionally phasing through walls
  • Fixed Mines occasionally falling through floor when placed
  • Fixed Mines cooldown resetting when trying to place them while jumping
  • Fixed floating mid-air after dying while jumping
Update 2 - Chests & Items May 24, 2026
Added
  • Chests
  • Items: Common, Uncommon, Rare
  • Damage Numbers
  • Enemy Outlines
Update 1 - Progression & New Abilities May 7, 2026
Added
  • Added Progression System
  • Added 4 New Abilities: Mines, Turret, Experimental & Regenerative Infusion