BATTLEDRAFT
GameTactical military first-person shooter with a separate class system and zombie survival.
About Game
BATTLEDRAFT is a universal first person shooter (FPS) constructor. In game, you can create your own servers with different gamemodes, add your own content or configure existing assets.
Gamemodes
We'll be adding many more different modes in the future. Join our Discord community and create your own.
Team Deathmatch
Team Deathmatch mode is a tactical military shooter, with the ability to build fortifications, lay mines, and traps. Each class has a unique set of equipment.
Gun Game
This is a mode where for every kill you will receive a new weapon until you reach the knife, your next kill will make you the winner of the round.
Deathmatch
In Deathmatch, for every kill you get money, which can be spent on upgrading your equipment.
Zombie Survival
In this mode, you spawn in a random location on an island populated by zombies. A water and food system is already implemented, as well as inventory and loot spawning. You can search some interior objects and bodies. More locations, items, and vehicles will be added in the future.
In this mode, you spawn in a random location on an island populated by zombies. A water and food system is already implemented, as well as inventory and loot spawning. You can search some interior objects and bodies. More locations, items, and vehicles will be added in the future.
Controls
MOVING
[W] [A] [S] [D] – Move
[Space] – Jump
[Ctrl] – Crouch
[Shift] – Sprint
[Q] [E] – Lean left/right
WEAPON
[LMB] – Shoot
[RMB] – Aim
[R] – Reload gun
[V] – Change fire mode
[M] – Attachments
COMMUNICATION
[T] – Text Chat
[Y] – Voice Chat
[Space] – Jump
[Ctrl] – Crouch
[Shift] – Sprint
[Q] [E] – Lean left/right
WEAPON
[LMB] – Shoot
[RMB] – Aim
[R] – Reload gun
[V] – Change fire mode
[M] – Attachments
COMMUNICATION
[T] – Text Chat
[Y] – Voice Chat
Commands
god/ungod <Player> – God mode.
item <Player> <ID> <Count> – Give a item.
tp <First Player> <Second Player> – Teleport player to another player.
heal <Player> – Heal a player.
speed <Player> <Multiplier> – Change speed multiplier.
item <Player> <ID> <Count> – Give a item.
tp <First Player> <Second Player> – Teleport player to another player.
heal <Player> – Heal a player.
speed <Player> <Multiplier> – Change speed multiplier.
Our Plans
We want to make a game where you can create your own mode, maps, items, vehicles and characters. Players will be able to add their own content and create custom servers. For example, you can make a zombie mode where players will have to survive among hordes of zombies.
Our socials
1,903
Total Users
3,743
Total Sessions
19.6 days
Total Playtime
Global Statistics
3.8K
game-host
8.5K
teamdeathmatch-deaths
19.6K
teamdeathmatch-kills
5.2K
played-time-tdm
6.3K
gungame-deaths
8.7K
gungame-kills
1.5K
played-time-dm
1.1K
played-time-gg
5.3K
total_kills
3.5K
total_deaths
1.2K
played-time-survival
855
deathmatch-deaths
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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3
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8
2m - 4m
11
4m - 8m
3
8m - 16m
7
16m - 32m
1
32m - 1.1h
1
2.1h - 4.3h
3
4.3h - 8.5h
4
8.5h - 17.1h
2
17.1h - 34.1h
3
0 recorded entries
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Package ID:
khamitech.battledraft
Created:
2024-07-31 22:41 UTC
Updated:
2026-09-29 12:44 UTC
Type:
game
Public:
Yes
Version:
398469
files:
2,992
Size:
2,144.8 MB
Engine Version:
29
Asset Version ID:
398469
Version Created:
2026-09-29 12:44 UTC
Hash:
1792250959
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
cancel Unsupported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 1000 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/default/default.scene
Map Select:
Unrestricted
more_horiz Additional Properties
Compiler:
{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;EDITOR","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"ReplacementDirectives":{".Server.cs":"SERVER"},"IgnoreFolders":[],"DistinctAssemblyReferences":[]}
Survival Update
Jun 19, 2026
Added
- Headlamp
- Glasses
- Day cycle
- Command "/sunfraction <0-1>" to change day time
- Day duration: 3600 sec (Survival configuration)
- Gravity: 9.81 m/s (Survival configuration)
Fixed
- Item spawn after load save
- Door enemy navigation
Save & Fixes
Jun 10, 2026
Added
- Command "/save" to save Survival data.
- Command "/addbuff" to add buff to player.
Fixed
- Buff duration.
- Buff indication.
- Bottled Water prefab.
- UI on ultra-wide monitors.
Zombie Survival
May 12, 2026
Added
- Hunger and thirst system
- Inventory System
- KS-23
- TT-33
- AKM
- PM
Known Issues
- Zombies don't always hit the player
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.
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