BlindHunter

Game

The Killer is blind. Survivors must escape without a sound.

KlibatoCorp updated 4mo ago 53 MB engine 25
In the dark, sound is everything.
The Killer can't see  but he can hear you breathe.

 BLINDHUNTER


Asymmetric horror multiplayer. One player is blind and hunts through sound. The others must escape without making a noise.

Inspired by Lurking (DigiPen 2013) reimagined for s&box with custom shaders, networked multiplayer, and a real survival loop.

How to Play

The Killer is completely blind. He sees the world only through echolocation every footstep, every breath, every dropped object emits a wave that reveals you for a brief moment.

The Survivors see normally, but make noise. They must:
- Power up the generators
- Find the keycard (random location every match)
- Escape through the exit door

Crouch to stay silent. Throw stones to misdirect. Die quietly or run loud and pray.

Features

-Custom HLSL post-process shader — depth-based edge detection with 3D wave propagation, up to 8 simultaneous echo sources
-Heartbeat HUD — proximity-based looping audio with line-of-sight detection
-Full ambient audio pass — generator hums, footsteps, impacts, doors, deaths
-Multi-step quest system — generators → keycard → exit, randomized each game
-Spectator mode with body cycling for dead survivors
-Host-authoritative networking with full return-to-lobby flow (no rejoin needed between games)
-Unified UI theme — modern, atmospheric, designed for horror immersion

🆕Update — 10/05/2026

-Generator passive noise — activated generators emit continuous hum, giving the Killer more passive echo sources
-Killer abilities split — `LMB` swing attack / `RMB` pure echolocation pulse
-Ragdoll deaths — bodies persist as immersive playtest feedback
-Random pickable spawner — stones and keycard spawn at unpredictable positions every match
-Settings menu — full volume control with presets
-UI redesign — unified theme across all menus and HUDs

🗺️ Roadmap

- 🌍 More maps
- 🎬 Killer animations (swing + idle pose)
- 🏆 Achievements
- 📖 In-game tutorial
- 🔋 Killer abilities (special pulse types)
- 🎒 Survivor stamina items

🎮 Controls
  • Move : WASD
  • Run (drains stamina) : SHIFT
  • Crouch (silent) : CTRL
  • Interact : E
  • Flashlight (survivor) : F
  • Inventory slots : 1 / 2 / 3
  • Attack (killer) / Throw stone (survivor) : Left Click
  • Echolocation pulse (killer) : Right Click
  • Scoreboard : TAB
  • Pause menu : P

💬 Community

Actively developed, feedback drives the roadmap. Join the Discord to playtest, report bugs, or suggest features.

👉 Join the BlindHunter Discord

🎬 Credits

- Map: despawn/fracture
- Inspiration: Lurking by Dexter Chng  DigiPen Singapore, 2013
- Engine: s&box by Facepunch

Built solo by Klibato. Caffeine-powered horror.
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498
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886
Total Sessions
6.8 days
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Package ID: klibatocorp.blindhunter
Created: 2026-05-07 21:44 UTC
Updated: 2026-05-16 17:48 UTC
Type: game
Public: Yes
Version: 252692
files: 138
Size: 52.9 MB
Engine Version: 25
Asset Version ID: 252692
Version Created: 2026-05-16 17:48 UTC
Hash: 1791471215
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
cancel Unsupported
sports_esports
Controller / Gamepad
cancel Unsupported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 64 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/mainmenu.scene
Map Select: Unrestricted
new_releases Latest Update May 16, 2026
v1.2
252692 May 16, 2026
v1.2
252685 May 16, 2026
Changes on 2026-05-16
252623 May 16, 2026
Changes on 2026-05-16
252598 May 16, 2026
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240566 May 14, 2026
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240546 May 14, 2026
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240512 May 14, 2026
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239016 May 12, 2026
Changes on 2026-05-12
239015 May 12, 2026
Init V1
238938 May 12, 2026
Changes on 2026-05-12
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.