SBH Sandbox
GameSandbox with an advanced nextbot framework: spawn, possess, dress, fuse and command hordes of custom NPCs.
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SBH Sandbox is Facepunch's Sandbox extended with SBHBase, a full nextbot framework for s&box — think DRGBase, rebuilt for Source 2.
WHAT YOU CAN DO
• Spawn NPCs with real AI: navmesh chasing, faction system, damage aggro, herd separation, and melee with frame-accurate timing.
• Every creature moves like it should: random attack variety, real run animations, ballistic jumps with landing animations, and surface footsteps — giants shake your screen with every step.
• Get executed in style: cinematic jumpscare kills with the camera riding the killer's own animation, GMod nextbot style.
• Possess any nextbot with the mouse wheel and play as it — orbital camera, WASD, Shift to run, jumping and lock-on attacks. Your body stays parked and untouchable until you return.
• Command squads: sweep the screen with G to assign bots to squads 1-4, each with its own coloured marker.
• Fuse creatures: drop ingredients together with the physgun and turn them into something new. Build your own recipes in-game with drag & drop.
• Freeze a single bot in your crosshair, shut down all AI with one key, or flip the Omniscient switch and let every NPC hunt you through walls.
ANIM EVENTS — A LIVE ANIMATION EDITOR, IN-GAME
Open the C menu, pick any live NPC, and direct it like a film editor:
• Paint events on a timeline while the bot acts them out: melee hits, impact sounds, footsteps, custom sounds, and particle effects attached to any bone.
• Multiple layers, drag & drop, scrubbing, slow-motion preview from 0.1× to 4×.
• Tune each character live: head tracking on/off, jump force, run speed, stride, and per-animation speed — type a number and it sticks forever.
TOOLBOX (SBHB ToolGun)
• Group Spawner — spawn entire formations: grids, circles, noise, facing, freeze and squad assignment in one click.
• SBH Bonemerge — dress any NPC with props through shared skeletons.
• SBH Bodygroups — switch skins and bodygroups live.
• SBH Bones — pose individual bones with sliders.
• SBH Possess — take control of a nextbot.
PHOTO MODE
Graduated zoom, clean screen with no HUD, and one-key screenshots — built for making thumbnails and posters.
Everything is built on a reusable base, so new creature packs plug straight in — and everything you tune travels with them.
WHAT YOU CAN DO
• Spawn NPCs with real AI: navmesh chasing, faction system, damage aggro, herd separation, and melee with frame-accurate timing.
• Every creature moves like it should: random attack variety, real run animations, ballistic jumps with landing animations, and surface footsteps — giants shake your screen with every step.
• Get executed in style: cinematic jumpscare kills with the camera riding the killer's own animation, GMod nextbot style.
• Possess any nextbot with the mouse wheel and play as it — orbital camera, WASD, Shift to run, jumping and lock-on attacks. Your body stays parked and untouchable until you return.
• Command squads: sweep the screen with G to assign bots to squads 1-4, each with its own coloured marker.
• Fuse creatures: drop ingredients together with the physgun and turn them into something new. Build your own recipes in-game with drag & drop.
• Freeze a single bot in your crosshair, shut down all AI with one key, or flip the Omniscient switch and let every NPC hunt you through walls.
ANIM EVENTS — A LIVE ANIMATION EDITOR, IN-GAME
Open the C menu, pick any live NPC, and direct it like a film editor:
• Paint events on a timeline while the bot acts them out: melee hits, impact sounds, footsteps, custom sounds, and particle effects attached to any bone.
• Multiple layers, drag & drop, scrubbing, slow-motion preview from 0.1× to 4×.
• Tune each character live: head tracking on/off, jump force, run speed, stride, and per-animation speed — type a number and it sticks forever.
TOOLBOX (SBHB ToolGun)
• Group Spawner — spawn entire formations: grids, circles, noise, facing, freeze and squad assignment in one click.
• SBH Bonemerge — dress any NPC with props through shared skeletons.
• SBH Bodygroups — switch skins and bodygroups live.
• SBH Bones — pose individual bones with sliders.
• SBH Possess — take control of a nextbot.
PHOTO MODE
Graduated zoom, clean screen with no HUD, and one-key screenshots — built for making thumbnails and posters.
Everything is built on a reusable base, so new creature packs plug straight in — and everything you tune travels with them.
74
Total Users
260
Total Sessions
1.1 days
Total Playtime
Global Statistics
76
social.friends.max
103.3K
meters_walked
2.0K
jump
6.1e39
damage_taken
8.8K
menu.spawnmenu.open
8.7K
spawn
1.1K
move.noclip.use
1.2K
deaths
496
bots_eliminados
82
suicides
197
photos
28
player.fall.death
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
1m - 2m
1
2m - 4m
3
8m - 16m
3
16m - 32m
1
32m - 1.1h
1
1.1h - 2.1h
1
2.1h - 4.3h
2
4.3h - 8.5h
2
17.1h - 34.1h
1
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
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Package ID:
ksbravo.sbhsandbox
Created:
2026-08-12 01:55 UTC
Updated:
2026-08-19 01:03 UTC
Type:
game
Public:
Yes
Version:
343065
files:
3,874
Size:
1,688.4 MB
Engine Version:
28
Asset Version ID:
343065
Version Created:
2026-08-19 01:03 UTC
Hash:
1788116884
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
sports_esports Input & Control Support
Keyboard & Mouse
check_circle Supported
Controller / Gamepad
check_circle Supported
Virtual Reality (VR)
cancel Unsupported
settings Engine & Multiplayer Configuration
Player Count:
1 - 32 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Launcher
Startup Scene:
scenes/sandbox.scene
Map Select:
Unrestricted
tune Configurable Game ConVars (11)
| Setting / ConVar | Title | Category | Default | Range |
|---|---|---|---|---|
sb.ownership_checks |
Prop Protection | General | False |
- |
sb.limit.props |
Max Props Per Player | Limits | -1 |
-1 .. 1024 |
sb.limit.explosives |
Max Explosives Per Player | Limits | -1 |
-1 .. 16 |
sb.limit.balloons |
Max Balloons Per Player | Limits | -1 |
-1 .. 64 |
sb.limit.constraints |
Max Constraints Per Player | Limits | -1 |
-1 .. 512 |
sb.limit.emitters |
Max Emitters Per Player | Limits | -1 |
-1 .. 64 |
sb.limit.thrusters |
Max Thrusters Per Player | Limits | -1 |
-1 .. 64 |
sb.limit.hoverballs |
Max Hoverballs Per Player | Limits | -1 |
-1 .. 32 |
sb.limit.wheels |
Max Wheels Per Player | Limits | -1 |
-1 .. 32 |
cl_showhints |
Show UI Hints | General | True |
- |
sb.developer_entities |
Show Developer Entities | Other | False |
- |
more_horiz Additional Properties
Map Startup Scene:
scenes/sandbox.scene
Dedicated Server Startup Scene:
scenes/sandbox.scene
System Scene:
scenes/system.scene
3D Memes V14, 2D nextbots and the 2D/3D Converter
Aug 18, 2026
Added
- 6 new 3D Memes nextbots: Pletame, Opaa Sai Kellar, Yoda, PP-8, Donkey and Fiona (NPC - 3DMemes)
- 2D versions of all 27 3D Memes nextbots (NPC - 2DNextbots)
- New weapon: 2D/3D Converter. Shoot a 3D Memes nextbot to turn it into its 2D version, and shoot the 2D one to bring the 3D back. Only characters that have both versions.
- New spawn menu category "Special Weapons" (Spartan Kick and 2D/3D Converter), listed at the top under SBHBase
Improved
- 2D nextbots now always face the camera on every player's screen, like classic sprite nextbots. A possessed 2D nextbot can still be turned by its player.
- Footstep events for the 12 newest 3D Memes nextbots
- Converted nextbots keep their health percentage, their current target and their undo entry
Fixed
- Crash when a player left the game while a nextbot was still loading
- Weapon category showed the SBHBase icon and moved out of the Local group
Known Issues
- The 2D/3D Converter uses a placeholder pistol model for now
- The 2D/3D Converter only works on characters that have both a 2D and a 3D version (3D Memes roster)
6 new nextbots (3D Memes V14)
Aug 16, 2026
Added
- Pletame
- Opaa Sai Kellar
- Yoda
- PP-8
- Donkey
- Fiona
Improved
- Footstep events for the 12 newest 3D Memes nextbots
Fixed
- Crash when a player left the game while a nextbot was still loading
Spawn stability fix
Aug 16, 2026
Fixed
- Crash when a player left the game while a nextbot was still loading from the cloud
6 New Nextbots — 3D Memes Pack
Aug 13, 2026
Added
- 6 new nextbots in the 3D Memes pack: Fou, Euroseur.PNG, Ruuge Teh Beth, Sulver Hegehog, Nicckoel and Bweeple
- Real hit frames and head tracking on every character (well, Nicckoel has no head — he is a ball)
- Fou runs at his full original speed. Good luck outrunning him
Fixed
- Rare error when an NPC died in the middle of its senses scan
Your Nextbots, Your Rules
Aug 13, 2026
Added
- General Settings panel: right-click any NPC (C menu) and tune it — health, damage, SUPER damage with % chance, health regen, attack cooldown, jump force, speed and stride. Applies live, saves forever
- Health rank slider from Human to GOD, plus a live health bar when inspecting an NPC
- SBH Stats tool: quick sliders (x0.1 to x10) for health, damage and speed of whatever you point at
- Event tooltips: hover the timeline palette to learn what Impact, Melee, Step, Sound and Effect do
Improved
- NPCs climb steps and unstick from corners while chasing
- NPCs spawned mid-air now fall and resume the hunt
- Possessed movement feels like a player: auto-step up and down, vault over ledges, walk off edges
Fixed
- Explosions now properly hurt GIANT nextbots — direct rocket hits on Siren Head finally count
- Rockets no longer fly through NPC bodies
- Spawning NPCs on rooftops no longer sends them to the floor below
Live API Passthrough & Removal Notice
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