SBH Sandbox
new_releases
New — just published
Sandbox with an advanced nextbot framework: spawn, possess, dress, fuse and command hordes of custom NPCs.
favorite7favorites
thumb_up7upvotes
thumb_down2downvotes
hard_drive
1.6 GB
folder
3,569 files
build
Engine v28
bolt
Updated recently
About This Package
SBH Sandbox is Facepunch's Sandbox extended with SBHBase, a full nextbot framework for s&box — think DRGBase, rebuilt for Source 2.
WHAT YOU CAN DO
• Spawn NPCs with real AI: navmesh chasing, faction system, damage aggro, herd separation, and melee with frame-accurate timing.
• Every creature moves like it should: random attack variety, real run animations, ballistic jumps with landing animations, and surface footsteps — giants shake your screen with every step.
• Get executed in style: cinematic jumpscare kills with the camera riding the killer's own animation, GMod nextbot style.
• Possess any nextbot with the mouse wheel and play as it — orbital camera, WASD, Shift to run, jumping and lock-on attacks. Your body stays parked and untouchable until you return.
• Command squads: sweep the screen with G to assign bots to squads 1-4, each with its own coloured marker.
• Fuse creatures: drop ingredients together with the physgun and turn them into something new. Build your own recipes in-game with drag & drop.
• Freeze a single bot in your crosshair, shut down all AI with one key, or flip the Omniscient switch and let every NPC hunt you through walls.
ANIM EVENTS — A LIVE ANIMATION EDITOR, IN-GAME
Open the C menu, pick any live NPC, and direct it like a film editor:
• Paint events on a timeline while the bot acts them out: melee hits, impact sounds, footsteps, custom sounds, and particle effects attached to any bone.
• Multiple layers, drag & drop, scrubbing, slow-motion preview from 0.1× to 4×.
• Tune each character live: head tracking on/off, jump force, run speed, stride, and per-animation speed — type a number and it sticks forever.
TOOLBOX (SBHB ToolGun)
• Group Spawner — spawn entire formations: grids, circles, noise, facing, freeze and squad assignment in one click.
• SBH Bonemerge — dress any NPC with props through shared skeletons.
• SBH Bodygroups — switch skins and bodygroups live.
• SBH Bones — pose individual bones with sliders.
• SBH Possess — take control of a nextbot.
PHOTO MODE
Graduated zoom, clean screen with no HUD, and one-key screenshots — built for making thumbnails and posters.
Everything is built on a reusable base, so new creature packs plug straight in — and everything you tune travels with them.
WHAT YOU CAN DO
• Spawn NPCs with real AI: navmesh chasing, faction system, damage aggro, herd separation, and melee with frame-accurate timing.
• Every creature moves like it should: random attack variety, real run animations, ballistic jumps with landing animations, and surface footsteps — giants shake your screen with every step.
• Get executed in style: cinematic jumpscare kills with the camera riding the killer's own animation, GMod nextbot style.
• Possess any nextbot with the mouse wheel and play as it — orbital camera, WASD, Shift to run, jumping and lock-on attacks. Your body stays parked and untouchable until you return.
• Command squads: sweep the screen with G to assign bots to squads 1-4, each with its own coloured marker.
• Fuse creatures: drop ingredients together with the physgun and turn them into something new. Build your own recipes in-game with drag & drop.
• Freeze a single bot in your crosshair, shut down all AI with one key, or flip the Omniscient switch and let every NPC hunt you through walls.
ANIM EVENTS — A LIVE ANIMATION EDITOR, IN-GAME
Open the C menu, pick any live NPC, and direct it like a film editor:
• Paint events on a timeline while the bot acts them out: melee hits, impact sounds, footsteps, custom sounds, and particle effects attached to any bone.
• Multiple layers, drag & drop, scrubbing, slow-motion preview from 0.1× to 4×.
• Tune each character live: head tracking on/off, jump force, run speed, stride, and per-animation speed — type a number and it sticks forever.
TOOLBOX (SBHB ToolGun)
• Group Spawner — spawn entire formations: grids, circles, noise, facing, freeze and squad assignment in one click.
• SBH Bonemerge — dress any NPC with props through shared skeletons.
• SBH Bodygroups — switch skins and bodygroups live.
• SBH Bones — pose individual bones with sliders.
• SBH Possess — take control of a nextbot.
PHOTO MODE
Graduated zoom, clean screen with no HUD, and one-key screenshots — built for making thumbnails and posters.
Everything is built on a reusable base, so new creature packs plug straight in — and everything you tune travels with them.
40
Total Users
89
Total Sessions
11.2 hours
Total Playtime
Global Statistics
2
social.friends.max
59.6K
meters_walked
1.1K
jump
2.7e39
damage_taken
5.2K
spawn
5.4K
menu.spawnmenu.open
632
move.noclip.use
857
deaths
298
bots_eliminados
53
suicides
120
photos
12
player.fall.death
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
2m - 4m
2
8m - 16m
2
16m - 32m
1
2.1h - 4.3h
1
4.3h - 8.5h
2
17.1h - 34.1h
1
Package ID:
ksbravo.sbhsandbox
Created:
2026-08-12 01:55 UTC
Updated:
2026-08-16 05:57 UTC
Type:
game
Public:
Yes
Version:
342289
files:
3,569
Size:
1,606.6 MB
Engine Version:
28
Asset Version ID:
342289
Version Created:
2026-08-16 05:57 UTC
Hash:
1786859855
Manifest: Open manifest
Error Rate:
33.33%
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
Max Players:
32
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/sandbox.scene
Control Modes:
1, , 1
Launch Mode:
Launcher
Map Startup Scene:
scenes/sandbox.scene
Dedicated Server Startup Scene:
scenes/sandbox.scene
System Scene:
scenes/system.scene
Resources:
/fonts/*
/UI/*.png
/ui/*.png
/ui/*
/ui/weapons/melee/*
Game Settings:
Array, Array, Array, Array, Array, Array, Array, Array, Array, Array, Array
Code Package References:
6 new nextbots (3D Memes V14)
Aug 16, 2026
Added
- Pletame
- Opaa Sai Kellar
- Yoda
- PP-8
- Donkey
- Fiona
Improved
- Footstep events for the 12 newest 3D Memes nextbots
Fixed
- Crash when a player left the game while a nextbot was still loading
Spawn stability fix
Aug 16, 2026
Fixed
- - Crash when a player left the game while a nextbot was still loading from the cloud
6 New Nextbots — 3D Memes Pack
Aug 13, 2026
Added
- 6 new nextbots in the 3D Memes pack: Fou, Euroseur.PNG, Ruuge Teh Beth, Sulver Hegehog, Nicckoel and Bweeple
- Real hit frames and head tracking on every character (well, Nicckoel has no head — he is a ball)
- Fou runs at his full original speed. Good luck outrunning him
Fixed
- Rare error when an NPC died in the middle of its senses scan
Your Nextbots, Your Rules
Aug 13, 2026
Added
- General Settings panel: right-click any NPC (C menu) and tune it — health, damage, SUPER damage with % chance, health regen, attack cooldown, jump force, speed and stride. Applies live, saves forever
- Health rank slider from Human to GOD, plus a live health bar when inspecting an NPC
- SBH Stats tool: quick sliders (x0.1 to x10) for health, damage and speed of whatever you point at
- Event tooltips: hover the timeline palette to learn what Impact, Melee, Step, Sound and Effect do
Improved
- NPCs climb steps and unstick from corners while chasing
- NPCs spawned mid-air now fall and resume the hunt
- Possessed movement feels like a player: auto-step up and down, vault over ledges, walk off edges
Fixed
- Explosions now properly hurt GIANT nextbots — direct rocket hits on Siren Head finally count
- Rockets no longer fly through NPC bodies
- Spawning NPCs on rooftops no longer sends them to the floor below