CyberJam

Game
new_releases New — just published

An eight-way cyberpunk auto-battler. Hire a crew for the Agency, spend your Credz well, and outlast seven rival operators.

L337ist games updated 2d ago 533 MB engine 29
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Disclaimer - Not the BEST game in the world! For those who want a cheeky round at a balanced card game where the Shop is NOT rigged with Code.

FUN SYNERGY BUILDER AND AUTO BATTLER.

THE AGENCEY NEEDS YOU TO BUILD A TEAM AND TAKE ON THE CONTRACT.

You run a crew for the Agency. Every round you spend Credz, recruit assets, and arrange seven of them on a board. Then the round ends, you're matched against a rival operator, and the fight resolves itself — you don't get to touch it.


So the game is the part between the fights. What to buy. What to sell. Whether to raise your Clearance now and take a beating for it, or hold the tier and win this one. Whether the crew you can afford today is still alive in seven turns.


Whatever's left of the fight comes off your Rep. Run out of Rep and you're out. Last crew standing takes the contract.


THE ROSTER

  • 234 recruitable assets across eight factions — salvage crews and repossessors (RECLAIM), network technicians (SWITCHBOARD), masked data-heist couriers (BACKCHANNEL), underground race engineers (REDLINE), corporate war-platforms (LEVIATHAN), rogue energy phenomena (GLITCH), corporate artificial life (SYNTHETIC), and whatever keeps leaking through the Void Gate (VOIDBORNE) — plus 32 unaffiliated freelancers who'll work for anyone.
  • Six Clearance tiers. A tier-one asset is a flat 2/2. A tier-six asset is a problem.
  • 60 operators, each with a Protocol that changes how the whole contract plays.
  • 40 augments and a Black Market, for when you'd rather do it off the books.
  • Merge three copies of anything into a Chromed version of itself.
  • Every asset says something when it lands — or, if it's a machine, makes the noise a machine would. 714 recorded cues: a line for every card, eight for every operator.

WAYS TO PLAY

  • Take a contract — you against seven rival crews.
  • Go off the books — augments and black-market gear turned on.
  • Campaign — five districts, each ending in something that doesn't play fair.
  • Multiplayer — up to eight crews in one lobby.

Six boards, from the Agency floor to the Void Gate.


RECRUIT / UPGRADE / OUTLAST.
 

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7
Total Users
14
Total Sessions
5.6 hours
Total Playtime

Global Statistics

52
best_place
19
contracts_played
31
operator_level
885
operator_xp
2
contracts_won
0 recorded entries
Rank Player Score Recorded
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Package ID: l337157games.cyberjam
Created: 2026-09-14 17:15 UTC
Updated: 2026-09-14 20:58 UTC
Type: game
Public: Yes
Version: 381105
files: 3,647
Size: 532.5 MB
Engine Version: 29
Asset Version ID: 381105
Version Created: 2026-09-14 20:58 UTC
Hash: 1789419525
Manifest: Open manifest
Multiplayer: Yes
Versus: No
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 8 Players
Tick Rate: 30 Hz
Network Type: Multiplayer
Startup Scene: scenes/main_menu.scene
Map Select: Hidden

more_horiz Additional Properties

Summary: An eight-way cyberpunk auto-battler. Hire a crew for the Agency, spend your Cred well, and outlast seven rival operators.
new_releases Latest Update Sep 14, 2026
Changes on 2026-09-14
381105 Sep 14, 2026
Changes on 2026-09-14
381004 Sep 14, 2026
Launch fixes
380955 Sep 14, 2026
Alpha Launch
380915 Sep 14, 2026
Init 1.0
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.